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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
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US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control
Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
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types: gathered all the knowledge into a single class. Added the Mesh content type."
This reverts commit d3a4d67a207976cd0d116bb9021f7dfc896784e8.
Accidentally committed this when I didn't mean to yet.
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
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gathered all the knowledge into a single class. Added the Mesh content type.
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
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Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
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chiefly some break up of the long line.
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from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
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Improve output table formatting.
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
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GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
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There's no point look up an item ID that we already have.
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careminster
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doesn't colide with it)
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sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
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efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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order to test more code paths.
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rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
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disableBody() sets Body == IntPtr.Zero on all code paths.
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non-physical
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would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
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Also fixes last build break.
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prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
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disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
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