Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2012-03-26 | 7 | -44/+151 |
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| * | Add some more overloads to allow registering overloaded methods and lists | Melanie | 2012-03-26 | 2 | -4/+16 |
| | | | | | | | | of methods. | ||||
| * | BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵ | Robert Adams | 2012-03-26 | 1 | -3/+0 |
| | | | | | | | | makes mistakes) | ||||
| * | Merge branch 'bulletsim1' | Robert Adams | 2012-03-26 | 5 | -40/+138 |
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| | * | Merge branch 'bulletsim1' of ↵ | Robert Adams | 2012-03-23 | 1 | -1/+6 |
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | ||||
| | | * | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-22 | 3 | -15/+11 |
| | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
| | | * | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-21 | 2 | -17/+17 |
| | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters. | ||||
| | | * | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-21 | 2 | -3/+9 |
| | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
| | | * | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-21 | 1 | -5/+3 |
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| | | * | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 |
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| | | * | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 |
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| | * | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | ||||
| | * | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 |
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| | * | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 2 | -0/+43 |
| | | | | | | | | | | | | | | | | OpenSimDefaults.ini and the code. | ||||
| | * | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 3 | -15/+11 |
| | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
| | * | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 2 | -17/+17 |
| | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters. | ||||
| | * | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 2 | -3/+9 |
| | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
| | * | | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-23 | 1 | -5/+3 |
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| | * | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 2 | -7/+16 |
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| | * | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-26 | 5 | -9/+35 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | ||||
| * | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-03-26 | 1 | -1/+11 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | ||||
| | * | | | Fix compile error in ScriptModuelComms and add some debugging into the modInvoke | Mic Bowman | 2012-03-25 | 1 | -2/+12 |
| | | | | | | | | | | | | | | | | | | | | routines to simplify finding method registration issues. | ||||
| * | | | | Add a hust UUID to the script invocations | Melanie | 2012-03-26 | 5 | -9/+25 |
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| * | | | Fix the omission on the interface declaration | Melanie | 2012-03-26 | 1 | -1/+1 |
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* | | | | Fix the omission on the interface declaration | Melanie | 2012-03-26 | 1 | -1/+1 |
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* | | | | Fix Typo | Melanie | 2012-03-26 | 1 | -1/+1 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-26 | 1 | -1/+3 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | ||||
| * | | | Further simplify ScriptComms | Melanie | 2012-03-26 | 1 | -1/+3 |
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| * | | | Dynamically create the delegate type to reduce complexity in the caller | Melanie | 2012-03-26 | 2 | -2/+23 |
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| * | | | Correct the design error I introduced into ScriptComms. Untested but about to | Melanie | 2012-03-26 | 2 | -18/+25 |
| | | | | | | | | | | | | | | | | be. | ||||
* | | | | Dynamically create the delegate type to reduce complexity in the caller | Melanie | 2012-03-26 | 2 | -2/+23 |
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* | | | | Correct the design error I introduced into ScriptComms. Untested but about to | Melanie | 2012-03-26 | 2 | -18/+25 |
| | | | | | | | | | | | | | | | | be. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-25 | 12 | -130/+347 |
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| * | | | Simplify the module invocation registration. The types and method name | Melanie | 2012-03-25 | 2 | -3/+20 |
| | | | | | | | | | | | | | | | | can be pulled fromt he delegate so we don't need to pass them explicitly | ||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2012-03-24 | 6 | -48/+85 |
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| | * | | | Allow the user to enter help topics in upper or lowercase. | Justin Clark-Casey (justincc) | 2012-03-24 | 2 | -15/+18 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out. | ||||
| | * | | | Hack example on to "terrain save-tile" extended help. | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | Thanks to Garmin Kawaguichi for the initially suggested text. | ||||
| | * | | | Use system provided temporary file in "terrain save-tile" to avoid problems ↵ | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted). | ||||
| | * | | | Give feedback when "terrain save-tile" is not successfully invoked. | Justin Clark-Casey (justincc) | 2012-03-24 | 3 | -30/+58 |
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| * | | | Add support for key, vector, rotation and list types for both | Mic Bowman | 2012-03-24 | 4 | -74/+237 |
| |/ / | | | | | | | | | | | | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke | ||||
| * | | Have the PhysicsParameters module output console command responses | Robert Adams | 2012-03-23 | 1 | -5/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go. | ||||
* | | | Merge branch 'master' into careminster | Melanie | 2012-03-23 | 3 | -6/+22 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | fix yield prolog so it compiles with mono 2.11 there has been a bugzilla | nebadon | 2012-03-23 | 2 | -6/+6 |
| | | | | | | | | | | | | | | | | | | report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 | ||||
| * | | Comment out log message about sending periodic appearance updates. | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -2/+2 |
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| * | | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -0/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false. | ||||
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-03-23 | 1 | -14/+29 |
|\ \ \ | | | | | | | | | | | | | careminster | ||||
| * | | | Make anims way more snappy. Decouple SP animation handling from physics frame | Melanie | 2012-03-23 | 1 | -14/+29 |
| | | | | | | | | | | | | | | | | time. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-23 | 1 | -14/+77 |
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| * | | | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵ | Justin Clark-Casey (justincc) | 2012-03-23 | 1 | -14/+77 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop. |