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* mantis 8212 do use defined sqlite connectionUbitUmarov2017-07-221-7/+1
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* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
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* ubOde: remove some dead codeUbitUmarov2017-07-221-84/+1
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* ubOde: represent small objects as a box. A object is small is all scale ↵UbitUmarov2017-07-222-13/+25
| | | | dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
* ubOde remove ols pseudo convex for sculptsUbitUmarov2017-07-221-10/+1
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* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
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* ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-18/+115
| | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
* KFM: changes on update method implies other changes. Still not that good. ↵UbitUmarov2017-07-171-13/+25
| | | | Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
* fix placement of xml ReadEndElement()UbitUmarov2017-07-161-2/+1
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* test scenes do not set IsRunningUbitUmarov2017-07-161-3/+0
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* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-165-11/+42
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* ode does not like null refsUbitUmarov2017-07-161-1/+2
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* don't start moving KFM things on region start that where stopped on last ↵UbitUmarov2017-07-161-2/+2
| | | | shutdown
* trigger moving_end also KFM stop and pauseUbitUmarov2017-07-161-0/+2
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* make KFM use scheduled terse updates. This may increase some rubber band, ↵UbitUmarov2017-07-161-12/+14
| | | | but is needed, and should work better with recent changes on sop terseupdates control
* OoopsssUbitUmarov2017-07-151-44/+47
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* fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-273/+412
| | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-134-47/+104
| | | | separed land collsions dispatch from the others...
* typo fixUbitUmarov2017-07-131-1/+1
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* replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no ↵UbitUmarov2017-07-135-58/+58
| | | | User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
* fix wrong testUbitUmarov2017-07-131-1/+1
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* add more missing en-us culture on scene serializer writesUbitUmarov2017-07-132-31/+32
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* rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ↵UbitUmarov2017-07-123-76/+59
| | | | group never individual prims/parts and so confusing
* osSetParcelDetails: add more land update codeUbitUmarov2017-07-124-5/+31
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* osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov2017-07-121-0/+15
| | | | this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
* osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov2017-07-121-7/+15
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* osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov2017-07-123-19/+103
| | | | estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
* remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov2017-07-111-3/+1
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* do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov2017-07-111-19/+21
| | | | creating a new poll thread
* SimpleAngularDistance update prioritization scheme ameks no sense without ↵UbitUmarov2017-07-102-4/+47
| | | | ordered dequeue of the updates
* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-102-32/+116
| | | | just their norms
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
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* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
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* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵UbitUmarov2017-07-071-1/+5
| | | | present
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-073-8/+31
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
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* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-2/+8
| | | | football
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-012-38/+39
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* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-208/+16
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-11/+5
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
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* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
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* bug fixUbitUmarov2017-06-291-0/+23
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* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-283-0/+24
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* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
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* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
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* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
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