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* * Send full inventory folder skeleton to standalone client logins rather ↵Justin Clarke Casey2008-03-2812-30/+73
| | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon.
* * Refactor: Eliminate RequestUsersRoot() redundant methodJustin Clarke Casey2008-03-282-13/+9
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* * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()Justin Clarke Casey2008-03-283-35/+21
| | | | | | | * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
* * Remove pointless boolean on AgentInventory.CreateRootFolder()Justin Clarke Casey2008-03-285-9/+5
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* fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW2008-03-281-2/+2
| | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
* * Introduced base abstract provider class for GridDatalbsa712008-03-285-49/+61
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* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* * Introduced common abstract AssetDataBase implementing IAssetProviderlbsa712008-03-2812-48/+108
| | | | | | * changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers
* Applied patch from mantis# 825, thanks A_BiondiMW2008-03-281-13/+26
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* * removed redundant constructorlbsa712008-03-281-4/+0
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* * fixed pk_violation on rename for MSSQLInventoryDatalbsa712008-03-281-0/+6
| | | | | ("le fix le plus ugly for le problem trés dumb")
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-283-12/+192
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
* * Correct asset type of Lost and Found folder - this might stop it appearing ↵Justin Clarke Casey2008-03-273-20/+26
| | | | | | | | | twice * Other minor corrections to initial inventory contents * These will only take affect for new users
* * Tweaking master uuid exception to make it clearer what just went wrong ↵Justin Clarke Casey2008-03-261-10/+40
| | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds.
* * Increase timeout for initial simulator login from 16 to 30 secondsJustin Clarke Casey2008-03-262-22/+49
| | | | | | * Comments, capitalization
* * More log messages in the region registration process for debug purposes. ↵Justin Clarke Casey2008-03-261-2/+13
| | | | Some of these may be temporary
* * Increase information in simulator_login log messagesJustin Clarke Casey2008-03-261-4/+6
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* * Start printing the region simulator_login exception to the logJustin Clarke Casey2008-03-261-1/+1
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* Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson2008-03-262-2/+32
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* Removing redundant codeJohan Berntsson2008-03-261-5/+0
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* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-255-7/+15
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2008-03-252-3/+4
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* * Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2008-03-252-2/+15
| | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
* checking that these two files are commented outMW2008-03-252-3/+3
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* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-258-14/+653
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-253-11/+48
| | | | crossing, teleport or logout)
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+2
| | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+7
| | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-252-22/+41
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-253-6/+6
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* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-257-40/+22
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* * Committing some voice related caps with hard coded responses so more ↵Teravus Ovares2008-03-252-1/+102
| | | | debugging can occur.
* Comment out unused private methods.Jeff Ames2008-03-2522-551/+572
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* Fix a couple more warnings.Jeff Ames2008-03-252-8/+5
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* Fix a few compiler warnings.Jeff Ames2008-03-253-6/+1
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-2510-6/+193
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-253-24/+22
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* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-242-13/+31
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* Implements llGetInventoryPermMask()alondria2008-03-243-5/+25
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* * OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares2008-03-241-4/+4
| | | | correctly results in the point of collision.
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
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* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
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* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2008-03-242-37/+17
| | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages
* Modified llGetInventoryName() so it indexes inventory in the same manner the ↵alondria2008-03-241-3/+3
| | | | LL grid does. (Thanks Teravus for pointing this out.)
* * Remove a spammy comment I meant to remove from the last commitJustin Clarke Casey2008-03-241-2/+1
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* * Make standalone non-home region caps work again.Justin Clarke Casey2008-03-242-1/+11
| | | | | | * When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
* Implements llGetInventoryName() - the order is based upon inventory key, ↵alondria2008-03-241-1/+17
| | | | which probably doesn't match 100% with LL's grid.
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-03-241-113/+146
| | | | | | | | Fixes mantis 771 - multiple uses of llListen cause duplicate events Thanks Michael!
* Implements llGetInventoryNumber()alondria2008-03-241-2/+9
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* Implements llGetInventoryType()alondria2008-03-241-2/+8
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