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* Merge branch 'avination' into careminsterMelanie2012-12-212-0/+36
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| * Add the interfaces for the new Avination baked texture cache serviceMelanie2012-12-192-0/+36
* | Merge branch 'master' into careminsterMelanie2012-12-2110-134/+396
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| * | BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * | BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * | BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * | BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * | BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * | BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * | BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * | BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * | BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * | BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
| * | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
| * | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* | | Merge branch 'avination' into careminsterMelanie2012-12-1828-584/+1425
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| * | Fix locking for goodMelanie2012-12-181-3/+3
| * | Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| | * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | * | * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
| * | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| | * | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
| * | | | Fix locking objectsMelanie2012-12-161-1/+3
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-12-1420-490/+979
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| | * | right fix this time ??UbitUmarov2012-12-131-1/+1
| | * | fix the 'fix'UbitUmarov2012-12-131-2/+2
| | * | fix coment out code not in useUbitUmarov2012-12-131-2/+2
| | * | FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
| | * | add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-137-20/+151
| | * | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| | * | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-12-111-1/+1
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| | * | | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| | * | | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| | * | | missing fileUbitUmarov2012-12-111-0/+9
| | * | | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| | * | | typo fixUbitUmarov2012-12-101-2/+3
| | * | | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | * | | add some default size setting and checksUbitUmarov2012-12-073-4/+28
| | * | | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-078-313/+62
| | * | | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
| | * | | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
| | * | | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-076-6/+68
| | * | | fix regressionUbitUmarov2012-12-071-2/+2
| | * | | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-073-4/+336
| | * | | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | * | | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | * | | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4