index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'avination' into careminster
Melanie
2012-12-21
2
-0
/
+36
|
\
|
*
Add the interfaces for the new Avination baked texture cache service
Melanie
2012-12-19
2
-0
/
+36
*
|
Merge branch 'master' into careminster
Melanie
2012-12-21
10
-134
/
+396
|
\
\
|
*
|
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
|
*
|
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
2
-4
/
+81
|
*
|
BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
/
+8
|
*
|
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
2
-7
/
+19
|
*
|
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
/
+1
|
*
|
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
/
+43
|
*
|
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
/
+43
|
*
|
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
2
-32
/
+66
|
*
|
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
/
+91
|
*
|
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
/
+15
|
*
|
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
/
+38
|
*
|
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
2
-3
/
+9
|
*
|
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2012-12-18
3
-9
/
+19
|
*
|
Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...
Justin Clark-Casey (justincc)
2012-12-19
1
-5
/
+8
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-12-18
28
-584
/
+1425
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Fix locking for good
Melanie
2012-12-18
1
-3
/
+3
|
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-12-17
5
-176
/
+250
|
|
\
\
|
|
*
|
*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
/
+6
|
|
*
|
* TEST * unscripted sit
UbitUmarov
2012-12-17
3
-176
/
+244
|
*
|
|
Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...
Melanie
2012-12-17
1
-3
/
+3
|
|
\
\
\
|
|
*
|
|
* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
2012-12-15
1
-4
/
+4
|
*
|
|
|
Fix locking objects
Melanie
2012-12-16
1
-1
/
+3
|
|
/
/
/
|
*
|
|
Merge branch 'ubitwork' into avination
Melanie
2012-12-14
20
-490
/
+979
|
|
\
\
\
|
|
|
/
/
|
|
*
|
right fix this time ??
UbitUmarov
2012-12-13
1
-1
/
+1
|
|
*
|
fix the 'fix'
UbitUmarov
2012-12-13
1
-2
/
+2
|
|
*
|
fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
/
+2
|
|
*
|
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
2
-5
/
+39
|
|
*
|
add a Check method to flotsamAssetCache, so to check if a asset is in
UbitUmarov
2012-12-13
7
-20
/
+151
|
|
*
|
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
|
|
*
|
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
|
|
*
|
Merge branch 'avination' into ubitwork
UbitUmarov
2012-12-11
1
-1
/
+1
|
|
|
\
\
|
|
*
|
|
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
/
+8
|
|
*
|
|
missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
/
+3
|
|
*
|
|
missing file
UbitUmarov
2012-12-11
1
-0
/
+9
|
|
*
|
|
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
|
|
*
|
|
typo fix
UbitUmarov
2012-12-10
1
-2
/
+3
|
|
*
|
|
add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
2012-12-09
1
-1
/
+27
|
|
*
|
|
add some default size setting and checks
UbitUmarov
2012-12-07
3
-4
/
+28
|
|
*
|
|
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
8
-313
/
+62
|
|
*
|
|
create a new ode character also with the new information
UbitUmarov
2012-12-07
4
-5
/
+26
|
|
*
|
|
calculate avatar size on tps
UbitUmarov
2012-12-07
1
-2
/
+3
|
|
*
|
|
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
6
-6
/
+68
|
|
*
|
|
fix regression
UbitUmarov
2012-12-07
1
-2
/
+2
|
|
*
|
|
*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
2012-12-07
3
-4
/
+336
|
|
*
|
|
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
4
-105
/
+85
|
|
*
|
|
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
|
|
*
|
|
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
[next]