Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Set svn:eol-style. | Jeff Ames | 2008-03-29 | 7 | -131/+131 |
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* | * Refactored out common http handler operations | lbsa71 | 2008-03-28 | 6 | -102/+92 |
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* | * Introduced common abstract UserDataBase provider | lbsa71 | 2008-03-28 | 8 | -183/+167 |
| | | | | | | * Weeded out multiple AvatarPickerAvatar classes | ||||
* | * Send full inventory folder skeleton to standalone client logins rather ↵ | Justin Clarke Casey | 2008-03-28 | 12 | -30/+73 |
| | | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon. | ||||
* | * Refactor: Eliminate RequestUsersRoot() redundant method | Justin Clarke Casey | 2008-03-28 | 2 | -13/+9 |
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* | * Refactor: Rename CreateInventoryData() to GetInventorySkeleton() | Justin Clarke Casey | 2008-03-28 | 3 | -35/+21 |
| | | | | | | | * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments | ||||
* | * Remove pointless boolean on AgentInventory.CreateRootFolder() | Justin Clarke Casey | 2008-03-28 | 5 | -9/+5 |
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* | fixes mantis #778 and shoots himself for making such a mistake to begin ↵ | MW | 2008-03-28 | 1 | -2/+2 |
| | | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. | ||||
* | * Introduced base abstract provider class for GridData | lbsa71 | 2008-03-28 | 5 | -49/+61 |
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* | attempt to fix mantis # 779. | MW | 2008-03-28 | 1 | -2/+8 |
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* | * Introduced common abstract AssetDataBase implementing IAssetProvider | lbsa71 | 2008-03-28 | 12 | -48/+108 |
| | | | | | | * changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers | ||||
* | Applied patch from mantis# 825, thanks A_Biondi | MW | 2008-03-28 | 1 | -13/+26 |
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* | * removed redundant constructor | lbsa71 | 2008-03-28 | 1 | -4/+0 |
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* | * fixed pk_violation on rename for MSSQLInventoryData | lbsa71 | 2008-03-28 | 1 | -0/+6 |
| | | | | | ("le fix le plus ugly for le problem trés dumb") | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-03-28 | 3 | -12/+192 |
| | | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0. | ||||
* | * Correct asset type of Lost and Found folder - this might stop it appearing ↵ | Justin Clarke Casey | 2008-03-27 | 3 | -20/+26 |
| | | | | | | | | | twice * Other minor corrections to initial inventory contents * These will only take affect for new users | ||||
* | * Tweaking master uuid exception to make it clearer what just went wrong ↵ | Justin Clarke Casey | 2008-03-26 | 1 | -10/+40 |
| | | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds. | ||||
* | * Increase timeout for initial simulator login from 16 to 30 seconds | Justin Clarke Casey | 2008-03-26 | 2 | -22/+49 |
| | | | | | | * Comments, capitalization | ||||
* | * More log messages in the region registration process for debug purposes. ↵ | Justin Clarke Casey | 2008-03-26 | 1 | -2/+13 |
| | | | | Some of these may be temporary | ||||
* | * Increase information in simulator_login log messages | Justin Clarke Casey | 2008-03-26 | 1 | -4/+6 |
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* | * Start printing the region simulator_login exception to the log | Justin Clarke Casey | 2008-03-26 | 1 | -1/+1 |
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* | Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun | Johan Berntsson | 2008-03-26 | 2 | -2/+32 |
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* | Removing redundant code | Johan Berntsson | 2008-03-26 | 1 | -5/+0 |
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* | * Massaging CAPS setup/teardown log messages | Justin Clarke Casey | 2008-03-25 | 5 | -7/+15 |
| | | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising | ||||
* | * Print out the exception stacks of resolution failures, temporarily | Justin Clarke Casey | 2008-03-25 | 2 | -3/+4 |
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* | * Temporary hack to swallow neighbour contact problems on startup (in ↵ | Justin Clarke Casey | 2008-03-25 | 2 | -2/+15 |
| | | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes. | ||||
* | checking that these two files are commented out | MW | 2008-03-25 | 2 | -3/+3 |
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* | Moved Avatar appearance Factory to its own project so that the reference to ↵ | MW | 2008-03-25 | 8 | -14/+653 |
| | | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list. | ||||
* | * Tear down CAPS and http handlers when an agent leaves a region (via ↵ | Justin Clarke Casey | 2008-03-25 | 3 | -11/+48 |
| | | | | crossing, teleport or logout) | ||||
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵ | Teravus Ovares | 2008-03-25 | 2 | -2/+2 |
| | | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity ) | ||||
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵ | Teravus Ovares | 2008-03-25 | 2 | -2/+7 |
| | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) | ||||
* | * Remove old CAPS http listeners when a client logs out from a scene | Justin Clarke Casey | 2008-03-25 | 2 | -22/+41 |
| | | | | | | * Not yet removing listeners when a client leaves a region without logging out | ||||
* | * On Ray casting. Now returning the face normal of the collision face. | Teravus Ovares | 2008-03-25 | 3 | -6/+6 |
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* | * Refactored out circular reference in Region.Environment <-> ↵ | lbsa71 | 2008-03-25 | 7 | -40/+22 |
| | | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon... | ||||
* | * Committing some voice related caps with hard coded responses so more ↵ | Teravus Ovares | 2008-03-25 | 2 | -1/+102 |
| | | | | debugging can occur. | ||||
* | Comment out unused private methods. | Jeff Ames | 2008-03-25 | 22 | -551/+572 |
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* | Fix a couple more warnings. | Jeff Ames | 2008-03-25 | 2 | -8/+5 |
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* | Fix a few compiler warnings. | Jeff Ames | 2008-03-25 | 3 | -6/+1 |
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* | * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. | Teravus Ovares | 2008-03-25 | 10 | -6/+193 |
| | | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good. | ||||
* | Minor formatting / svn properties cleanup. | Jeff Ames | 2008-03-25 | 3 | -24/+22 |
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* | * Added llApplyImpulse in the local frame. | Teravus Ovares | 2008-03-24 | 2 | -13/+31 |
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* | Implements llGetInventoryPermMask() | alondria | 2008-03-24 | 3 | -5/+25 |
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* | * OBB: Flipped the -y face normal so ray casting against the -y face ↵ | Teravus Ovares | 2008-03-24 | 1 | -4/+4 |
| | | | | correctly results in the point of collision. | ||||
* | * Inflate my commits with yet another snippet of documentation... (j/k) | Justin Clarke Casey | 2008-03-24 | 1 | -1/+2 |
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* | * Put in tiny doc snippet while I remember | Justin Clarke Casey | 2008-03-24 | 1 | -0/+3 |
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* | * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵ | Justin Clarke Casey | 2008-03-24 | 2 | -37/+17 |
| | | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages | ||||
* | Modified llGetInventoryName() so it indexes inventory in the same manner the ↵ | alondria | 2008-03-24 | 1 | -3/+3 |
| | | | | LL grid does. (Thanks Teravus for pointing this out.) | ||||
* | * Remove a spammy comment I meant to remove from the last commit | Justin Clarke Casey | 2008-03-24 | 1 | -2/+1 |
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* | * Make standalone non-home region caps work again. | Justin Clarke Casey | 2008-03-24 | 2 | -1/+11 |
| | | | | | | * When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :) | ||||
* | Implements llGetInventoryName() - the order is based upon inventory key, ↵ | alondria | 2008-03-24 | 1 | -1/+17 |
| | | | | which probably doesn't match 100% with LL's grid. |