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* minor: change comment about assuming script references are textures in ↵Justin Clark-Casey (justincc)2013-02-021-1/+2
| | | | UuidGatherer since this is no longer the behaviour.
* Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)2013-02-022-17/+31
| | | | | | | | by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
* Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-022-3/+3
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* Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-022-7/+18
| | | | tile has been set. Do more informative warn instead.
* Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus2013-02-011-2/+3
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* BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-012-19/+33
| | | | | child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset.
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-315-80/+106
| | | | | when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false.
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-315-46/+35
| | | | | | physical by delaying setting until pre-step time. Change vehicle.Refresh() to schedule the pre-step setting. Comments and updating of TODO list.
* BulletSim: clean up TargetVelocity implementation by using the default defn ↵Robert Adams2013-01-312-14/+2
| | | | in the PhysicsActor base class.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2013-01-312-1/+5
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| * Whitespace fix and removing unneccessary parenthesesMelanie2013-01-311-1/+1
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2013-01-313-20/+95
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| * | Added option for UUID as command parameters. This lets the command handle ↵Dan Lake2013-01-311-0/+4
| | | | | | | | | | | | the UUID parsing and type checking before the command is executed.
* | | Move the JsonStore regular expressions to static variables to avoidMic Bowman2013-01-312-87/+190
| |/ |/| | | | | | | recompiling on every operation. Added JsonList2Path script function to simplify array iteration.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2013-01-303-0/+25
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| * Add JsonTestStore to determine if a JsonStore is associated withMic Bowman2013-01-303-0/+25
| | | | | | | | a particular UUID.
* | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵Jak Daniels2013-01-303-20/+95
|/ | | | | | in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-301-10/+50
| | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
* * Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2013-01-302-1/+82
| | | | (General, not physics). Makes flying not feel as stiff.
* Add JsonDestroyStore() basic regression testJustin Clark-Casey (justincc)2013-01-301-0/+15
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* refactor: Make invocations of json store functions from the regression test ↵Justin Clark-Casey (justincc)2013-01-301-42/+17
| | | | simpler
* Add regression test for script func JsonRemoveValue()Justin Clark-Casey (justincc)2013-01-301-0/+52
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* Fix issue where lsl -> c# generation in co-operative termination mode did ↵Justin Clark-Casey (justincc)2013-01-302-22/+171
| | | | | | | not correctly handle single statement versions of for, while and do-while loops. Add regression tests to validate the fix. This problem will not affect the default abort termination mode.
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
| | | | for physical objects. Non-physical objects can go anywhere they want.
* minor: change name of json script tests to JsonStoreScriptModuleTests ↵Justin Clark-Casey (justincc)2013-01-291-1/+1
| | | | instead of copy/pasted LSL_ApiInventoryTests
* minor: remove EnableLogging() left over in CoopTerminationTestsJustin Clark-Casey (justincc)2013-01-291-1/+1
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* Try ignoring json tests if they can't be run due to being on <=.net 3.5Justin Clark-Casey (justincc)2013-01-291-6/+17
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* minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)2013-01-291-8/+10
| | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-2915-103/+529
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| * BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3
| | | | | | | | | | Increase terrain collision margin to help vehicles from tunneling into same.
| * BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
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| * BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
| | | | | | | | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
| * BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵Robert Adams2013-01-281-14/+14
| | | | | | | | to unmanaged code.
| * BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
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| * BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| | | | | | | | | | | | Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed.
| * BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
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| * BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
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| * BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
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| * BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
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| * BulletSim: parameterize the value for gravity reduction for ground vehicles ↵Robert Adams2013-01-273-11/+18
| | | | | | | | on the ground. Set defaults for vehicle factors to one. Debug logging changes.
| * BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
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| * BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams2013-01-273-9/+57
| | | | | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
| * BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams2013-01-273-13/+73
| | | | | | | | vehicle to use post step event for logging.
| * Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-6/+8
| | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* | minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-01-291-2/+0
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* Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-01-261-1/+1
| | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
* Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2013-01-262-2/+60
| | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-261-86/+116
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| * * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
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* | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-01-261-3/+10
|/ | | | Correction so that scripts can turn Flexi off as well as on.