Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵ | MW | 2008-03-29 | 8 | -15/+90 |
| | | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming. | ||||
* | Fix compiler warnings in BulletXPlugin. | Jeff Ames | 2008-03-29 | 1 | -18/+18 |
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* | Set svn:eol-style. | Jeff Ames | 2008-03-29 | 7 | -131/+131 |
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* | * Refactored out common http handler operations | lbsa71 | 2008-03-28 | 6 | -102/+92 |
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* | * Introduced common abstract UserDataBase provider | lbsa71 | 2008-03-28 | 8 | -183/+167 |
| | | | | | | * Weeded out multiple AvatarPickerAvatar classes | ||||
* | * Send full inventory folder skeleton to standalone client logins rather ↵ | Justin Clarke Casey | 2008-03-28 | 12 | -30/+73 |
| | | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon. | ||||
* | * Refactor: Eliminate RequestUsersRoot() redundant method | Justin Clarke Casey | 2008-03-28 | 2 | -13/+9 |
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* | * Refactor: Rename CreateInventoryData() to GetInventorySkeleton() | Justin Clarke Casey | 2008-03-28 | 3 | -35/+21 |
| | | | | | | | * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments | ||||
* | * Remove pointless boolean on AgentInventory.CreateRootFolder() | Justin Clarke Casey | 2008-03-28 | 5 | -9/+5 |
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* | fixes mantis #778 and shoots himself for making such a mistake to begin ↵ | MW | 2008-03-28 | 1 | -2/+2 |
| | | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. | ||||
* | * Introduced base abstract provider class for GridData | lbsa71 | 2008-03-28 | 5 | -49/+61 |
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* | attempt to fix mantis # 779. | MW | 2008-03-28 | 1 | -2/+8 |
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* | * Introduced common abstract AssetDataBase implementing IAssetProvider | lbsa71 | 2008-03-28 | 12 | -48/+108 |
| | | | | | | * changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers | ||||
* | Applied patch from mantis# 825, thanks A_Biondi | MW | 2008-03-28 | 1 | -13/+26 |
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* | * removed redundant constructor | lbsa71 | 2008-03-28 | 1 | -4/+0 |
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* | * fixed pk_violation on rename for MSSQLInventoryData | lbsa71 | 2008-03-28 | 1 | -0/+6 |
| | | | | | ("le fix le plus ugly for le problem trés dumb") | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-03-28 | 3 | -12/+192 |
| | | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0. | ||||
* | * Correct asset type of Lost and Found folder - this might stop it appearing ↵ | Justin Clarke Casey | 2008-03-27 | 3 | -20/+26 |
| | | | | | | | | | twice * Other minor corrections to initial inventory contents * These will only take affect for new users | ||||
* | * Tweaking master uuid exception to make it clearer what just went wrong ↵ | Justin Clarke Casey | 2008-03-26 | 1 | -10/+40 |
| | | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds. | ||||
* | * Increase timeout for initial simulator login from 16 to 30 seconds | Justin Clarke Casey | 2008-03-26 | 2 | -22/+49 |
| | | | | | | * Comments, capitalization | ||||
* | * More log messages in the region registration process for debug purposes. ↵ | Justin Clarke Casey | 2008-03-26 | 1 | -2/+13 |
| | | | | Some of these may be temporary | ||||
* | * Increase information in simulator_login log messages | Justin Clarke Casey | 2008-03-26 | 1 | -4/+6 |
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* | * Start printing the region simulator_login exception to the log | Justin Clarke Casey | 2008-03-26 | 1 | -1/+1 |
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* | Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun | Johan Berntsson | 2008-03-26 | 2 | -2/+32 |
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* | Removing redundant code | Johan Berntsson | 2008-03-26 | 1 | -5/+0 |
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* | * Massaging CAPS setup/teardown log messages | Justin Clarke Casey | 2008-03-25 | 5 | -7/+15 |
| | | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising | ||||
* | * Print out the exception stacks of resolution failures, temporarily | Justin Clarke Casey | 2008-03-25 | 2 | -3/+4 |
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* | * Temporary hack to swallow neighbour contact problems on startup (in ↵ | Justin Clarke Casey | 2008-03-25 | 2 | -2/+15 |
| | | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes. | ||||
* | checking that these two files are commented out | MW | 2008-03-25 | 2 | -3/+3 |
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* | Moved Avatar appearance Factory to its own project so that the reference to ↵ | MW | 2008-03-25 | 8 | -14/+653 |
| | | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list. | ||||
* | * Tear down CAPS and http handlers when an agent leaves a region (via ↵ | Justin Clarke Casey | 2008-03-25 | 3 | -11/+48 |
| | | | | crossing, teleport or logout) | ||||
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵ | Teravus Ovares | 2008-03-25 | 2 | -2/+2 |
| | | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity ) | ||||
* | * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵ | Teravus Ovares | 2008-03-25 | 2 | -2/+7 |
| | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) | ||||
* | * Remove old CAPS http listeners when a client logs out from a scene | Justin Clarke Casey | 2008-03-25 | 2 | -22/+41 |
| | | | | | | * Not yet removing listeners when a client leaves a region without logging out | ||||
* | * On Ray casting. Now returning the face normal of the collision face. | Teravus Ovares | 2008-03-25 | 3 | -6/+6 |
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* | * Refactored out circular reference in Region.Environment <-> ↵ | lbsa71 | 2008-03-25 | 7 | -40/+22 |
| | | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon... | ||||
* | * Committing some voice related caps with hard coded responses so more ↵ | Teravus Ovares | 2008-03-25 | 2 | -1/+102 |
| | | | | debugging can occur. | ||||
* | Comment out unused private methods. | Jeff Ames | 2008-03-25 | 22 | -551/+572 |
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* | Fix a couple more warnings. | Jeff Ames | 2008-03-25 | 2 | -8/+5 |
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* | Fix a few compiler warnings. | Jeff Ames | 2008-03-25 | 3 | -6/+1 |
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* | * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. | Teravus Ovares | 2008-03-25 | 10 | -6/+193 |
| | | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good. | ||||
* | Minor formatting / svn properties cleanup. | Jeff Ames | 2008-03-25 | 3 | -24/+22 |
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* | * Added llApplyImpulse in the local frame. | Teravus Ovares | 2008-03-24 | 2 | -13/+31 |
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* | Implements llGetInventoryPermMask() | alondria | 2008-03-24 | 3 | -5/+25 |
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* | * OBB: Flipped the -y face normal so ray casting against the -y face ↵ | Teravus Ovares | 2008-03-24 | 1 | -4/+4 |
| | | | | correctly results in the point of collision. | ||||
* | * Inflate my commits with yet another snippet of documentation... (j/k) | Justin Clarke Casey | 2008-03-24 | 1 | -1/+2 |
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* | * Put in tiny doc snippet while I remember | Justin Clarke Casey | 2008-03-24 | 1 | -0/+3 |
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* | * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵ | Justin Clarke Casey | 2008-03-24 | 2 | -37/+17 |
| | | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages | ||||
* | Modified llGetInventoryName() so it indexes inventory in the same manner the ↵ | alondria | 2008-03-24 | 1 | -3/+3 |
| | | | | LL grid does. (Thanks Teravus for pointing this out.) | ||||
* | * Remove a spammy comment I meant to remove from the last commit | Justin Clarke Casey | 2008-03-24 | 1 | -2/+1 |
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