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* remove MRM module (minimodule). Its outdated and we have no maintainers. Than...UbitUmarov2019-01-3145-4573/+0
* cosmeticsUbitUmarov2019-01-315-108/+96
* cosmeticsUbitUmarov2019-01-311-49/+18
* do update physics script events on link ( this does need another cleanup one dayUbitUmarov2019-01-311-0/+3
* mantis 6702: fix collisions lldetectedlinknumber also on YengineUbitUmarov2019-01-303-12/+10
* oops that went bad on linux, revertingUbitUmarov2019-01-301-1/+1
* change GetDrawStringSize so result better matchs rendering sizeUbitUmarov2019-01-301-2/+1
* a few changes to last commitsUbitUmarov2019-01-301-9/+15
* actually .. do take the trim outUbitUmarov2019-01-291-1/+0
* try to not lose start and end spaces in osDrawTextUbitUmarov2019-01-291-1/+4
* cosmeticsUbitUmarov2019-01-293-22/+34
* change encoding few event cap messagesUbitUmarov2019-01-291-124/+89
* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-292-116/+80
* mantis 8457: ok ok shutup the warningUbitUmarov2019-01-281-1/+1
* add a try catch on HandleMapItemRequestUbitUmarov2019-01-281-2/+9
* change encoding of event cap messagesUbitUmarov2019-01-282-318/+216
* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
* change encoding of a another event cap messageUbitUmarov2019-01-282-178/+81
* change encoding of a few event caps messagesUbitUmarov2019-01-265-192/+297
* ok i said all ( lie )UbitUmarov2019-01-251-7/+19
* ok take the all changeUbitUmarov2019-01-252-19/+15
* script mono is meaningless for usUbitUmarov2019-01-256-12/+9
* some sop cleanupUbitUmarov2019-01-251-30/+31
* cleanupUbitUmarov2019-01-251-119/+31
* changes on sog boundingbox and other cleanupUbitUmarov2019-01-252-333/+199
* cleanup dead codeUbitUmarov2019-01-251-46/+47
* mess around with prioritizerUbitUmarov2019-01-253-136/+95
* a few changes on priority queues and their heapUbitUmarov2019-01-252-52/+45
* Ooops fix bad lockingUbitUmarov2019-01-251-69/+60
* change threads confusing namesUbitUmarov2019-01-252-6/+2
* fix a bad c&pUbitUmarov2019-01-211-4/+4
* disable tests that now fail bc a scenegraph is now needed to find prims by lo...UbitUmarov2019-01-211-3/+10
* oopsUbitUmarov2019-01-211-3/+0
* give up on Lazy<T>UbitUmarov2019-01-213-59/+67
* some cleanupUbitUmarov2019-01-213-111/+27
* well.. put the ode locks back, for nowUbitUmarov2019-01-212-29/+39
* change float to byte roundingUbitUmarov2019-01-211-44/+88
* another missing fileUbitUmarov2019-01-211-2/+7
* another missing fileUbitUmarov2019-01-211-5/+4
* missing fileUbitUmarov2019-01-211-1/+1
* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-2113-196/+125
* this looks more like ubodeUbitUmarov2019-01-211-8/+3
* ubode try remove a legacy lock, that is nastyUbitUmarov2019-01-212-4/+6
* cosmetics on terrain patchsUbitUmarov2019-01-2012-623/+586
* cosmeticsUbitUmarov2019-01-202-33/+41
* cosmeticsUbitUmarov2019-01-201-16/+10
* reduce some delay on shutdownUbitUmarov2019-01-191-2/+1
* mantis 8458: don't forget prims on search map on link/unlinkUbitUmarov2019-01-191-6/+8
* a few more changes to tp homeUbitUmarov2019-01-192-41/+71
* a few changes to tp homeUbitUmarov2019-01-183-69/+128