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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
remove MRM module (minimodule). Its outdated and we have no maintainers. Than...
UbitUmarov
2019-01-31
45
-4573
/
+0
*
cosmetics
UbitUmarov
2019-01-31
5
-108
/
+96
*
cosmetics
UbitUmarov
2019-01-31
1
-49
/
+18
*
do update physics script events on link ( this does need another cleanup one day
UbitUmarov
2019-01-31
1
-0
/
+3
*
mantis 6702: fix collisions lldetectedlinknumber also on Yengine
UbitUmarov
2019-01-30
3
-12
/
+10
*
oops that went bad on linux, reverting
UbitUmarov
2019-01-30
1
-1
/
+1
*
change GetDrawStringSize so result better matchs rendering size
UbitUmarov
2019-01-30
1
-2
/
+1
*
a few changes to last commits
UbitUmarov
2019-01-30
1
-9
/
+15
*
actually .. do take the trim out
UbitUmarov
2019-01-29
1
-1
/
+0
*
try to not lose start and end spaces in osDrawText
UbitUmarov
2019-01-29
1
-1
/
+4
*
cosmetics
UbitUmarov
2019-01-29
3
-22
/
+34
*
change encoding few event cap messages
UbitUmarov
2019-01-29
1
-124
/
+89
*
ubode replace a locklessqueue by .net concurrentqueue
UbitUmarov
2019-01-29
2
-116
/
+80
*
mantis 8457: ok ok shutup the warning
UbitUmarov
2019-01-28
1
-1
/
+1
*
add a try catch on HandleMapItemRequest
UbitUmarov
2019-01-28
1
-2
/
+9
*
change encoding of event cap messages
UbitUmarov
2019-01-28
2
-318
/
+216
*
forgotten locks on ubode
UbitUmarov
2019-01-28
1
-34
/
+37
*
change encoding of a another event cap message
UbitUmarov
2019-01-28
2
-178
/
+81
*
change encoding of a few event caps messages
UbitUmarov
2019-01-26
5
-192
/
+297
*
ok i said all ( lie )
UbitUmarov
2019-01-25
1
-7
/
+19
*
ok take the all change
UbitUmarov
2019-01-25
2
-19
/
+15
*
script mono is meaningless for us
UbitUmarov
2019-01-25
6
-12
/
+9
*
some sop cleanup
UbitUmarov
2019-01-25
1
-30
/
+31
*
cleanup
UbitUmarov
2019-01-25
1
-119
/
+31
*
changes on sog boundingbox and other cleanup
UbitUmarov
2019-01-25
2
-333
/
+199
*
cleanup dead code
UbitUmarov
2019-01-25
1
-46
/
+47
*
mess around with prioritizer
UbitUmarov
2019-01-25
3
-136
/
+95
*
a few changes on priority queues and their heap
UbitUmarov
2019-01-25
2
-52
/
+45
*
Ooops fix bad locking
UbitUmarov
2019-01-25
1
-69
/
+60
*
change threads confusing names
UbitUmarov
2019-01-25
2
-6
/
+2
*
fix a bad c&p
UbitUmarov
2019-01-21
1
-4
/
+4
*
disable tests that now fail bc a scenegraph is now needed to find prims by lo...
UbitUmarov
2019-01-21
1
-3
/
+10
*
oops
UbitUmarov
2019-01-21
1
-3
/
+0
*
give up on Lazy<T>
UbitUmarov
2019-01-21
3
-59
/
+67
*
some cleanup
UbitUmarov
2019-01-21
3
-111
/
+27
*
well.. put the ode locks back, for now
UbitUmarov
2019-01-21
2
-29
/
+39
*
change float to byte rounding
UbitUmarov
2019-01-21
1
-44
/
+88
*
another missing file
UbitUmarov
2019-01-21
1
-2
/
+7
*
another missing file
UbitUmarov
2019-01-21
1
-5
/
+4
*
missing file
UbitUmarov
2019-01-21
1
-1
/
+1
*
remove terraindata abstraction layer, since we only have heightmap type
UbitUmarov
2019-01-21
13
-196
/
+125
*
this looks more like ubode
UbitUmarov
2019-01-21
1
-8
/
+3
*
ubode try remove a legacy lock, that is nasty
UbitUmarov
2019-01-21
2
-4
/
+6
*
cosmetics on terrain patchs
UbitUmarov
2019-01-20
12
-623
/
+586
*
cosmetics
UbitUmarov
2019-01-20
2
-33
/
+41
*
cosmetics
UbitUmarov
2019-01-20
1
-16
/
+10
*
reduce some delay on shutdown
UbitUmarov
2019-01-19
1
-2
/
+1
*
mantis 8458: don't forget prims on search map on link/unlink
UbitUmarov
2019-01-19
1
-6
/
+8
*
a few more changes to tp home
UbitUmarov
2019-01-19
2
-41
/
+71
*
a few changes to tp home
UbitUmarov
2019-01-18
3
-69
/
+128
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