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* Don't do the auto join groups thing for child agents.onefang2021-07-071-0/+1
| | | | | Coz it's done for root agents, all the surrounding sims just waste time doing it to.
* For "show users" show if they are an NPC or not.onefang2021-07-071-4/+7
| | | | | Note that long ago OpenSim broke showing child avatars, and I don't care.
* Fix up the usual script messes.onefang2021-07-064-976/+3
| | | | | | | | | Don't slow scripts down with bogus monitoring that isn't used anywhere. Don't make scripts sleep all the time. Don't bother with useless OhSilly Threat checks, and clean up the remains.
* Move to dev version.onefang2021-07-061-1/+1
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* No need for password to save IARs.onefang2021-07-061-0/+3
| | | | Makes it impossible to script.
* Godliness can be in the first name as well.onefang2020-09-111-3/+23
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* Automatically add members to certain groups, and HGers from specific grids ↵onefang2020-09-1110-20/+166
| | | | | | | | | | | | | | | | | | | | to certain other groups. It doesn't let them know, though the last group added will be their active group. This replaces a PHP script I used to use, that got broken by a PHP update. It also didn't let people know, no one complained. This is better. Another attempt at sorting out the auto group chicken and egg problems. Are you a local? Asking for a friend. Hypergridders have their full name in firstname, and their grid in lastname. Sometimes. Code filled with gotos may be spaghetti code, but object oriented code can be like chopped spaghetti that's hidden all over the kitchen. At least with gotos you can follow them.
* Add DefaultRegionAccess in [AuthorizationService] section.onefang2020-09-111-1/+2
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* Various map generation tweaks.onefang2020-09-105-16/+51
| | | | | | | | Fix up Warp3DCachedImageModule to work with my directory structure. Remove some excess code from it. Clean up maptile directory creation code. When the generate map command is given, generate the map. The month check seems a bit dodgy, but I'll let it ride for now.
* Various script engine speed ups, and Oh Silly Threat clean ups.onefang2020-09-104-743/+682
| | | | | | | | Don't bother doing useless threat level, sleep, and bogus stat collections, it only slows things down. https://sledjhamr.org/mantisbt/view.php?id=15 for an analysis of the bogus stat collection.
* Various teleport fixes.onefang2020-09-096-38/+69
| | | | | | | | | | | | | TPs from scripts avoid all that silly raycasting nonsense, just go where we ask. For the "teleport from above" case, do the right thing. Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords. Teleport home from off grid shouldn't land on roofs either.
* Use F1 instead of ? as the in command help key.onefang2020-09-091-1/+1
| | | | | | "?" was a silly choice, what if you wanted to use it in a command? Alas this doesn't seem to work, but at least you can type "?" now.
* The knomes have been obsconded with by hippos.onefang2020-09-091-2/+2
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* Gatekeeper -> GatekeeperURIroot2020-09-095-13/+13
| | | | | | | | | Coz it says all over the source code - // Legacy. Remove soon! And has since later OpenSim 0.7s. One of theem even got removed upstream.
* OpenSim dev typos --root2020-09-091-1/+1
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* Revert list content type check.onefang2020-09-091-6/+10
| | | | https://sledjhamr.org/mantisbt/view.php?id=19
* Bandaid for ghost users, check and remove them from Presence when they log on.onefang2020-09-0912-8/+200
| | | | | | | | Once again OOP proves it's worse that spaghetti, by cutting up the spaghetti and hiding it all over the kitchen. Note the commented out bits from GateKeeperService.cs, this stuff is checked TWICE, though this time is for HGers, or not.
* Remove various limits.onefang2020-09-0910-120/+50
| | | | | | | | | | | | | | | | | | | | Silly 4096 sim TP check for a client bug that was fixed long ago, seems they removed it themselves. Upgrade sim height. Allow menu items longer than 24 characters once more. Allow sitting on attachments, and attaching things with people sitting on them. Revert don't wear vegetables. Remove some script distance limits. Gods can do anything they want, including bypassing OhSilly threat levels. Low Y regions are no longer reserved for HG links. Varregions don't have to be square. Both now report a warning, but continue anyway. Cool VL Viewer handles non square regions, Singularity crashes. Not tested on others.
* OpenSim changed the way FSAssets directory structure works by default, sort ↵onefang2020-09-091-0/+11
| | | | | | | that out. Otherwise updating from 0.8 to 0.9 with FSAssets will fail to find new assets.
* Whitespace--onefang2020-09-091-4/+4
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* Move the terrain.raw file out of tree to a sim specific name.onefang2020-09-091-4/+13
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* Various logging fix ups.onefang2020-09-0918-74/+80
| | | | | | | | | | | | | | | | | | | Mostly removing console spam. Swap a bunch of info / debug logs. Better archiver console spam. Have some "avatar has left" mesasge hit the INFO console. Tweak the login logging a bit, especially for impersonations. Default to INFO on the console and DEBUG in the log files. More time stamp resolution. Better sim startup console notification. Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing. Better sim startup finished messages. Inform neighbours we are up before the finished messages. Always send the "[RegionReady]: INITIALIZATION COMPLETE FOR" message.
* Update version number stuff, and hack it into the money display.onefang2020-09-093-6/+26
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* Remove useless executable bit that Windows adds.onefang2020-09-09124-0/+0
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* Fix VERSIONINFO_VERSION_LENGTHonefang2020-09-081-1/+1
| | | | Why is this hard coded?
* Don't read .ini region files, use .xml instead. Add [Region] .ini block.onefang2020-09-082-9/+35
| | | | | | | | | Coz OpenSim can get confused, and I have a better idea - For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
* Better ROBUST and sim startup console notification.onefang2020-09-083-2/+9
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* Move various paths out of the bin directory.onefang2020-09-0818-31/+53
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* Various database fixups.onefang2020-07-3121-77/+77
| | | | | | | InnoDB -> MyISAM utf8 if not exists white space
* 0.9.1.1 release and still SnailUbitUmarov2020-01-071-2/+2
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* change some lsl flag constants to HexaUbitUmarov2020-01-071-5/+5
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* changes on lludp acks and resendsUbitUmarov2019-12-185-171/+186
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* missing filesUbitUmarov2019-12-162-8/+18
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* do dispatch RequestLure imsUbitUmarov2019-12-163-1/+12
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* add a formal lock objectUbitUmarov2019-12-101-17/+16
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* enforce invariant culture on landmarksUbitUmarov2019-12-104-7/+7
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* mantis 8632: stop trigering Changed on just scale checksUbitUmarov2019-12-032-21/+51
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* a few changes on check targets for lslUbitUmarov2019-11-274-122/+111
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* fix identationUbitUmarov2019-11-231-3/+2
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* fix xml decode of kfm in single prims caseUbitUmarov2019-11-231-5/+6
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* YEngine: change some startup log messagesUbitUmarov2019-11-222-23/+25
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* YEngine, change default number of exec threads to 2 of priority Normal. Let ↵UbitUmarov2019-11-222-6/+28
| | | | the threads priority a option on ini files
* OooopssUbitUmarov2019-11-221-2/+2
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* more changes on YEngine scripts heap usageUbitUmarov2019-11-226-45/+54
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* cosmeticsUbitUmarov2019-11-201-0/+2
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* cosmeticsUbitUmarov2019-11-205-31/+33
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* fix the block of teleport to same region handleUbitUmarov2019-11-181-10/+7
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* Yengine: more on constants operations reductionUbitUmarov2019-11-183-86/+60
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* mantis 8551: Simplify Yengine heap usage controlUbitUmarov2019-11-185-108/+66
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* fix a info messageUbitUmarov2019-11-182-2/+2
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