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| * minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
| * If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
| * minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
| * Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
| * refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
| * In the packetpool, if we encounter a data block that somehow wasn't retrieved...Justin Clark-Casey (justincc)2011-07-311-6/+11
| * Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
| * refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
| * minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
| * refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
| * minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
| * Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
| * refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
| * minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-07-301-3/+4
| * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-304-8/+26
| * refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
| * refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
| * fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
| * refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
| * Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24
| * correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)2011-07-301-1/+1
| * Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)2011-07-301-1/+27
| * Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
| * For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)2011-07-291-5/+10
| * When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
| * Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
| * fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
| * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
| * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
| * refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
| * When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
| * Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
| * Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-237-37/+50
| * Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-1/+1
| * For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2011-07-232-9/+6
| * Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-235-7/+26
| * Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-235-33/+29
| * Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-235-29/+33
| * Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* | BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
* | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
* | Merge branch 'master' into bulletsimMic Bowman2011-07-226-41/+95
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| * Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-211-14/+0
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| * | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
| * | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5