| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
|
|
|
|
|
|
|
|
| |
on sqlite
* This is due to a preparatory change I made yesterday
|
|
|
|
| |
messages more easily
|
|
|
|
|
|
|
| |
Thanks A_Biondi and Melanie!
* This builds but might not work. JustinCC will examine.. it may work out of the box.
|
|
|
|
|
|
| |
because all the other I***Service interfaces are there.
|
|
|
|
|
|
|
| |
explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
|
|
|
|
| |
for patches in mantis #923
|
|
|
|
|
|
|
| |
it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten.
It isn't critical data atm though.
|
|
|
|
|
|
|
|
|
| |
* Fixes the admin_shutdown xmlrpc method
* Adds a share/python/console/shutdown.py script for shutting down a background OpenSim
* For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/
* There should also be instructions in the opensimulator wiki soon as well
|
|
|
|
| |
Thanks Dee100!
|
| |
|
|
|
|
|
| |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
|
| |
|
|
|
|
| |
llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot
|
|
|
|
| |
child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.
|
|
|
|
| |
the Quaternion constructors to catch 0,0,0,0 quaternions and convert them to 0,0,0,1 (as 0,0,0,0 is implicitly converted to 0,0,0,1 in LSL and will crash libsl if left which will in turn crash the simulator)
|
|
|
|
|
|
|
| |
* From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people
* I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
|
|
|
|
|
|
| |
people from thinking it's a real issue.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.
* refactors OpenSimMain into two classes: OpenSimMain and
OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
seems to work perfectly fine
* adds a check to region-remove to see whether
m_sceneManger.CurrentScene is non-null before comparing it against
the region-to-be-removed
|
|
|
|
|
| |
* Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
|
|
|
|
|
|
|
| |
attached patch does a bit of reformatting and adds some more parameter
checking to RemoteAdmin.
|
|
|
|
|
| |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.
|
|
|
|
|
|
|
| |
determine which file extension this loader is capable of handling.
* Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
|
|
|
|
|
|
|
|
| |
to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!. Thanks Melanie!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them.
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
|
| |
|
|
|
|
| |
I need them to be for attachments.
|
|
|
|
|
| |
llListSort() in linear and strided modes.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
|
|
|
|
| |
avatar. Those dastardly objects stick to you.
|
|
|
|
| |
implementations. Thanks Melanie!
|
| |
|
| |
|
|
|
|
|
| |
* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0
|
|
|
|
|
|
|
|
|
| |
properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
|
|
|
|
| |
animation.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the patch below adds support for start_location = uri:region&x&y&z to
OpenSim which allows us to provide -url secondlife:///region/X/Y/Z to
the SecondLife client during start up --- which will take you directly
to region "region" at position X, Y, Z.
also, i did increase the default Z value from 70 to 128 as we otherwise
have the problem that on some regions we'd end up inside a mountain
instead of on top of it.
|
| |
|
| |
|
|
|
|
| |
While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
|
| |
|