Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * minor: correct some documentation in SQLiteAssetData.cs | Justin Clarke Casey | 2009-04-09 | 1 | -8/+2 |
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* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2009-04-09 | 3 | -4/+3 |
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* | * Tagged long running tests with LongRunningAttribute. | lbsa71 | 2009-04-09 | 8 | -16/+23 |
| | | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit. | ||||
* | * Remove Autooar module pending it's migration to the forge | Justin Clarke Casey | 2009-04-09 | 1 | -99/+0 |
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* | * Terminate OpenSim startup if we cannot listen to the designated HTTP port | Justin Clarke Casey | 2009-04-09 | 1 | -2/+6 |
| | | | | | | * This makes the problem much more obvious to the user, and OpenSim isn't that useful without inbound http anyway | ||||
* | * Change SQLite asset UUID to dashed format to be consistent | Justin Clarke Casey | 2009-04-09 | 2 | -6/+13 |
| | | | | | | | * Remaining inconsistent uuids (non dashed) are in region store for sqlite and mysql * Migration of these will happen at a later date, unless someone else wants to do it | ||||
* | * Change UUIDs in SQLite user db to dashed format to match representations ↵ | Justin Clarke Casey | 2009-04-09 | 3 | -11/+22 |
| | | | | elsewhere | ||||
* | * Improve inventory uuid conversions to make sure that we aren't converting ↵ | Justin Clarke Casey | 2009-04-09 | 2 | -9/+30 |
| | | | | | | | | anything that already contains a - * Among other things, this means that if a migration is interrupted, it can simply be retried | ||||
* | * Migrate UUID representations in SQLite inventory store to dashed format | Justin Clarke Casey | 2009-04-09 | 2 | -28/+42 |
| | | | | | | * This makes the representation consistent with that most commonly used in the other supported database layers | ||||
* | * Added some more experimental code; nothing wired in so far. | lbsa71 | 2009-04-09 | 5 | -57/+272 |
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* | * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵ | lbsa71 | 2009-04-09 | 37 | -6/+63 |
| | | | | that in all db tests. *phew* | ||||
* | * Allows MRMs to import libraries in the OpenSim bin directory. | Adam Frisby | 2009-04-09 | 1 | -5/+16 |
| | | | | | * Syntax: //@DEPENDS:library.dll | ||||
* | From: Christopher Yeoh <yeohc@au1.ibm.com> | Sean Dague | 2009-04-09 | 3 | -0/+53 |
| | | | | | | | | | | | The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script. | ||||
* | * Implements IObject.Materials[].* | Adam Frisby | 2009-04-09 | 3 | -2/+93 |
| | | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); | ||||
* | * Implements IGraphics interface for MRM Scripting. | Adam Frisby | 2009-04-09 | 6 | -6/+75 |
| | | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap. | ||||
* | * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); | Adam Frisby | 2009-04-09 | 2 | -1/+50 |
| | | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence) | ||||
* | * Limits MRM scripting to Region Master Avatar only. | Adam Frisby | 2009-04-09 | 1 | -1/+4 |
| | | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user). | ||||
* | * World.OnChat no longer fires if there is no chat text (prevents the typing ↵ | Adam Frisby | 2009-04-09 | 1 | -2/+3 |
| | | | | animation packet from firing OnChat) | ||||
* | * Added additional debug testing info to Scene | Adam Frisby | 2009-04-09 | 4 | -6/+57 |
| | | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.* | ||||
* | * Forgot to commit IEntity in last commit. | Adam Frisby | 2009-04-09 | 2 | -0/+67 |
| | | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;) | ||||
* | * Moves Name, GlobalID and WorldPosition into new IEntity interface. | Adam Frisby | 2009-04-09 | 5 | -22/+98 |
| | | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e); | ||||
* | * Implements retrieving child primitives via World.Objects[id] (MRM) | Adam Frisby | 2009-04-09 | 3 | -5/+16 |
| | | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM. | ||||
* | * Thank you, mpallari for a patch that updates NHibernate inventory base ↵ | lbsa71 | 2009-04-09 | 1 | -1/+1 |
| | | | | | | | mapping. This fixes mantis #3435 | ||||
* | * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) | Adam Frisby | 2009-04-09 | 2 | -0/+73 |
| | | | | | * This is equivalent to LSL 'touch(int senders)' | ||||
* | * Fixed a number of culture-variant bugs in lsl implicit type conversions. | lbsa71 | 2009-04-09 | 1 | -9/+11 |
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* | * argh. reverted untested fix that snuck into the last commit | lbsa71 | 2009-04-09 | 1 | -2/+1 |
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* | * tagged some more database tests as such | lbsa71 | 2009-04-09 | 6 | -6/+7 |
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* | * Added custom DatabaseTestAttribute to help separating unit tests from ↵ | lbsa71 | 2009-04-09 | 31 | -30/+47 |
| | | | | component tests. | ||||
* | SQLite doesn't work on ppc64, so ignore these tests if we are | Sean Dague | 2009-04-08 | 5 | -0/+30 |
| | | | | | on this platform | ||||
* | * butterfingers | lbsa71 | 2009-04-08 | 1 | -6/+6 |
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* | * Introduced some experimental code with regards to asset data substitution | lbsa71 | 2009-04-08 | 7 | -3/+98 |
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* | * Make it possible to store creator strings in user inventory items as well ↵ | Justin Clarke Casey | 2009-04-08 | 21 | -75/+98 |
| | | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed. | ||||
* | * Fix the remainder of the packets that require sessionId checks. | Teravus Ovares | 2009-04-08 | 1 | -32/+929 |
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* | * Restored GridLaunch that was mistakenly deleted in 9036 | lbsa71 | 2009-04-08 | 1 | -0/+126 |
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* | * Restored 32BitLaunch that was mistakenly deleted in 9036 | lbsa71 | 2009-04-08 | 1 | -0/+58 |
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* | * [SECURITY] Implements additional packet security checks for Object related ↵ | Adam Frisby | 2009-04-08 | 1 | -0/+250 |
| | | | | | | | | packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately. | ||||
* | * [SECURITY] Implements a large number of new security checks into ↵ | Adam Frisby | 2009-04-08 | 1 | -0/+269 |
| | | | | | | | | Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked. | ||||
* | Correct unit test for llAngleBetween() | Dahlia Trimble | 2009-04-08 | 2 | -7/+3 |
| | | | | | Reinstate patch for Mantis #3007 | ||||
* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2009-04-07 | 6 | -19/+19 |
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* | * Remove unnecessary build dependencies on the ExamplemoneyModule stub. | Teravus Ovares | 2009-04-07 | 3 | -3/+0 |
| | | | | | (??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???) | ||||
* | * Ooops, really put this on the task queue and not texture | Justin Clarke Casey | 2009-04-07 | 1 | -1/+1 |
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* | * Put AgentTextureCached? response packet on the task queue rather than the ↵ | Justin Clarke Casey | 2009-04-07 | 1 | -3/+2 |
| | | | | | | | | wind queue * Thanks to rtomita for pointing this out. | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3406 | Justin Clarke Casey | 2009-04-07 | 1 | -0/+2 |
| | | | | | | | * Makes Second Life environment sensor ranges and maximum response number configurable * Thanks Intimidated | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3418 | Justin Clarke Casey | 2009-04-07 | 1 | -6/+10 |
| | | | | | | | * Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated! | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3227 | Justin Clarke Casey | 2009-04-07 | 8 | -0/+32 |
| | | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin | ||||
* | temporarily revert llanglebetween patch until unit test can be updated - ↵ | Dahlia Trimble | 2009-04-07 | 1 | -2/+2 |
| | | | | affects Mantis #3007 | ||||
* | remove defective test criteria from unit test for llAngleBetween | Dahlia Trimble | 2009-04-07 | 1 | -4/+4 |
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* | From: Alan Webb <alan_webb@us.ibm.com> | Dr Scofield | 2009-04-07 | 3 | -185/+9 |
| | | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized. | ||||
* | * Added finite testing to the character and object constructor | Teravus Ovares | 2009-04-07 | 2 | -4/+35 |
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* | * Added a routine to check if a PhysicsVector and Quaternion is finite | Teravus Ovares | 2009-04-07 | 3 | -45/+193 |
| | | | | | | * Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue. |