Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Thank you, Melanie for a patch that: | Charles Krinke | 2008-05-09 | 3 | -129/+129 |
| | | | | | Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns | ||||
* | * Minor tweak to TerrainChannel | Adam Frisby | 2008-05-09 | 2 | -7/+8 |
| | | | | | * Minor tweak to Permissions/PermissionsModule.cs | ||||
* | * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵ | Teravus Ovares | 2008-05-09 | 1 | -3/+21 |
| | | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details! | ||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 3 | -2/+253 |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | ||||
* | * remove 2 warnings. | Teravus Ovares | 2008-05-08 | 2 | -2/+1 |
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* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 11 | -207/+658 |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | ||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 2 | -35/+39 |
| | | | | perms are in line with project goals. | ||||
* | * Removed ODELock message since it wasn't telling us anything important and ↵ | Teravus Ovares | 2008-05-08 | 1 | -1/+1 |
| | | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. | ||||
* | * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. | Adam Frisby | 2008-05-08 | 3 | -2/+3 |
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* | * Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing ↵ | Adam Frisby | 2008-05-08 | 1 | -0/+2 |
| | | | | typedata data however it seems. | ||||
* | * Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵ | Adam Frisby | 2008-05-08 | 3 | -5/+179 |
| | | | | (Thanks middlelink!) | ||||
* | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) | Adam Frisby | 2008-05-08 | 5 | -292/+353 |
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* | * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵ | Adam Frisby | 2008-05-08 | 1 | -3/+172 |
| | | | | collision into BulletX plugin. Additional work to come in the next few days. | ||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | ||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Sean Dague | 2008-05-08 | 1 | -2/+2 |
| | | | | | | Introduce time dilation in scripts. | ||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 9 | -103/+26 |
| | | | | | * Eventually this codebase will be clean. >_> | ||||
* | * Spring cleaning, round 3029 | Adam Frisby | 2008-05-08 | 35 | -3460/+5 |
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* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 2 | -13/+358 |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | ||||
* | * Reduced sleep durations in a number of files. | Adam Frisby | 2008-05-08 | 5 | -18/+6 |
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* | * Some refactorings. | Adam Frisby | 2008-05-08 | 6 | -4/+108 |
| | | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. | ||||
* | * For no good reason (since there are a hundred million other things to ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -37/+51 |
| | | | | | | | | fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it | ||||
* | * Change LSL -> C# translated script console output to use the logger (at ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -4/+7 |
| | | | | DEBUG level) rather than Console.Writeline | ||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | ||||
* | * Temporary fix for Mantis 1177. | Adam Frisby | 2008-05-07 | 1 | -1/+2 |
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* | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 2008-05-07 | 1 | -1/+4 |
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* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 |
| | | | | sitting on an object. | ||||
* | * Fix minor local inventory service log typo | Justin Clarke Casey | 2008-05-07 | 1 | -1/+1 |
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* | * Fixed some compiler warnings | Adam Frisby | 2008-05-07 | 4 | -5/+6 |
| | | | | | * Fixed prebuild.xml to remove DB4o references (more compiler warnings) | ||||
* | * Added Obsolete() tag to IClientAPI.OutPacket. | Adam Frisby | 2008-05-07 | 1 | -1/+1 |
| | | | | | * Increased compiler warnings by a whoppingly large number. | ||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 8 | -45/+232 |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | ||||
* | enable velocity on our full update, as I think I know why | Sean Dague | 2008-05-07 | 1 | -2/+2 |
| | | | | | | this didn't previously work | ||||
* | seriously hope this gives us rotation and rotational velocity | Sean Dague | 2008-05-07 | 1 | -1/+1 |
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* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 6 | -4/+48 |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | ||||
* | check in a new approach to this | Sean Dague | 2008-05-07 | 1 | -1/+7 |
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* | ok, reverting the bad packet fill in, going to try this again | Sean Dague | 2008-05-07 | 1 | -86/+4 |
| | | | | | | slightly differently | ||||
* | make prims reliable to see how that effects this update path | Sean Dague | 2008-05-07 | 1 | -0/+1 |
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* | this change probably causes an earthshattering kaboom, and | Sean Dague | 2008-05-07 | 1 | -4/+85 |
| | | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it. | ||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 4 | -25/+33 |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | ||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 5 | -8/+143 |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | ||||
* | while I'm not convinced this is causing my current run away | Sean Dague | 2008-05-07 | 1 | -18/+21 |
| | | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps. | ||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 |
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* | if we are aborting the client loop we should tell someone | Sean Dague | 2008-05-07 | 1 | -0/+1 |
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* | *Added CanRunScript to SceneExternalChecks | mingchen | 2008-05-07 | 1 | -0/+2 |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 6 | -13/+37 |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | ||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 2008-05-07 | 2 | -5/+50 |
| | | | | | | | | Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly | ||||
* | * Move shutdown processing to base OpenSimServer, overriding the method ↵ | Justin Clarke Casey | 2008-05-07 | 8 | -67/+50 |
| | | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server) | ||||
* | Thank you very much, Xantor for a patch to improve | Charles Krinke | 2008-05-07 | 1 | -5/+17 |
| | | | | | llParticleSystem(). | ||||
* | * Increase number of poll attempts an inventory items request will make ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -1/+1 |
| | | | | under CAPS | ||||
* | Thank you, Middelink for a patch that fixes the regular expresion | Charles Krinke | 2008-05-07 | 1 | -2/+2 |
| | | | | | | missing the numbers after the initial letter of the identifier. | ||||
* | replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because | Sean Dague | 2008-05-07 | 1 | -2/+2 |
| | | | | | | I was in the file and noticed them. |