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* Improve locking in AgentCircuitManagerJustin Clark-Casey (justincc)2011-12-031-25/+41
* Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2011-12-033-42/+57
* Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)2011-12-031-0/+4
* Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)2011-12-031-7/+5
* Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc2011-12-031-1/+9
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-032-2/+75
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-032-23/+28
* refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)2011-12-031-14/+12
* Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...Justin Clark-Casey (justincc)2011-12-031-1/+1
* Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
* Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2011-12-032-4/+9
* Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2011-12-032-12/+13
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-024-116/+133
* Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)2011-12-021-3/+0
* Stop performing the asset save part of baked texture uploading on the UploadB...Justin Clark-Casey (justincc)2011-12-011-5/+9
* refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-014-125/+293
* Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)2011-11-291-1/+4
* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-294-18/+21
* With "debug http 1", show the path with the query string instead of just the ...Justin Clark-Casey (justincc)2011-11-291-21/+21
* Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-293-6/+6
* minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)2011-11-291-9/+6
* tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)2011-11-291-5/+10
* Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)2011-11-291-1/+1
* Add "debug http" command for currently simple extra debug logging of non-even...Justin Clark-Casey (justincc)2011-11-292-14/+67
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-2613-205/+133
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| * When removing an LSL sensor for a script (e.g. through llResetScript() or sta...Justin Clark-Casey (justincc)2011-11-261-1/+1
| * minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
| * Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-263-59/+13
| * Use the same web fetch handler for every request from every avatar, since it ...Justin Clark-Casey (justincc)2011-11-261-3/+11
| * Stop locking the requests coming in to WebFetchInvDecHandler.Justin Clark-Casey (justincc)2011-11-261-8/+8
| * Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...Justin Clark-Casey (justincc)2011-11-251-1/+2
| * Resolve error where an unknown asset type would cause the fetch inventory des...Justin Clark-Casey (justincc)2011-11-252-44/+44
| * Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)2011-11-252-18/+39
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-255-10/+10
| * Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)2011-11-253-61/+5
* | Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-262-0/+4
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* Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)2011-11-252-8/+17
* Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)2011-11-241-0/+169
* Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)2011-11-241-4/+2
* On pCampBot, add bot as a property on behaviours instead of passing it in eve...Justin Clark-Casey (justincc)2011-11-247-56/+115
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-241-1/+1
* When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2011-11-242-21/+21
* comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
* Stop passing a request handler to the initial caps.RegisterHandler in EventQu...Justin Clark-Casey (justincc)2011-11-242-161/+165
* Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-242-102/+104
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