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* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-123-10/+15
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* Thanks to Alondria for: Adding vector->string and rotation->string,Charles Krinke2007-12-122-77/+143
| | | | | | | | | | float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
* couple of small fixes.MW2007-12-122-38/+38
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-123-7/+24
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-122-3/+10
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-1210-34/+335
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares2007-12-126-0/+183
| | | | see bug 169
* * Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares2007-12-121-0/+5
| | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-124-15/+34
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* put in a try block to catch the ForEach loop dying.Sean Dague2007-12-112-4/+11
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* debug to catch any users of the stop interfaceSean Dague2007-12-111-1/+1
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* consolidate client view exit paths, this seems toSean Dague2007-12-112-37/+33
| | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why
* * Added some locking to help race conditions in the neighbors listsTeravus Ovares2007-12-111-30/+42
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* force a flush before client shutdown, so no important packets are lostSean Dague2007-12-112-7/+48
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* minor restructure of ClientView.cs to get all the attributesSean Dague2007-12-111-105/+93
| | | | | | and properties to the top of the class definition.
* Fix possible array indexing exception in inventory serverJeff Ames2007-12-111-4/+2
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* Couple of more small changesMW2007-12-112-9/+20
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* Minor cleanup/refactoring of ScenePresence.Jeff Ames2007-12-111-76/+47
| | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion).
* A few minor changes/additions/fixes.MW2007-12-115-3/+18
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-113-0/+20
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-115-0/+40
| | | | inventory
* refactor SunModule a bit to make more sensibleSean Dague2007-12-111-7/+12
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* added copyright noticesJeff Ames2007-12-1131-9/+877
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* default day's to a more sensible 24 hrs instead of 0.5. YouSean Dague2007-12-101-1/+1
| | | | | | | can still change this in the config file if you want something different.
* enable autocreation of mysql inventory tables again. I thinkSean Dague2007-12-101-7/+9
| | | | | | I stopped the looping issue on continous upgrade with this as well.
* Great Salutations to Alondria for providing implementations for:Charles Krinke2007-12-102-27/+271
| | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-104-64/+187
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-103-11/+48
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* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-106-92/+129
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-109-436/+295
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* added musings on llInstantMessageJeff Ames2007-12-101-0/+8
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-10210-381/+381
| | | | notice of doom
* totally gratuitous svn:eol-style settingJeff Ames2007-12-101-25/+25
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* refactored ChatModule a bit.Jeff Ames2007-12-107-105/+74
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-108-7/+117
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* Added a call to m_host.SendFullUpdateToAllClients().Charles Krinke2007-12-091-4/+5
| | | | | | Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call.
* Some progress on 4 of the llParticleSystem membersCharles Krinke2007-12-091-4/+4
| | | | | that needed to be cast to libsecondlife.LLColor.
* "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵Charles Krinke2007-12-092-2/+2
| | | | Thanks to ChrisD/Gromit for pointing these out.
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-092-7/+0
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* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-092-0/+23
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* change PacketQueue to take the byte[] throttle insteadSean Dague2007-12-092-5/+3
| | | | | | of the Packet to set the throttles
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-097-0/+172
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* added more packet handling stubsJeff Ames2007-12-091-0/+12
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* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-085-2/+36
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-085-0/+57
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.