Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵ | Teravus Ovares | 2007-12-12 | 3 | -10/+15 |
| | | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException | ||||
* | Thanks to Alondria for: Adding vector->string and rotation->string, | Charles Krinke | 2007-12-12 | 2 | -77/+143 |
| | | | | | | | | | | float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3. | ||||
* | couple of small fixes. | MW | 2007-12-12 | 2 | -38/+38 |
| | |||||
* | * Fixed a catch error. | Teravus Ovares | 2007-12-12 | 1 | -1/+1 |
| | |||||
* | * Added Object count to sim stats (it's incorrect, however, it'll be fixed) | Teravus Ovares | 2007-12-12 | 3 | -7/+24 |
| | |||||
* | * Fixed agent counts on the Simulator stats pane | Teravus Ovares | 2007-12-12 | 1 | -1/+1 |
| | |||||
* | * Killed hard coded heart after stats update | Teravus Ovares | 2007-12-12 | 2 | -3/+10 |
| | | | | | * Did some voodoo math on the sim FPS to make the values 0-50 | ||||
* | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 2007-12-12 | 10 | -34/+335 |
| | | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | ||||
* | * Patch from justincc to fix Inconsistent automatic mysql table creation - ↵ | Teravus Ovares | 2007-12-12 | 6 | -0/+183 |
| | | | | see bug 169 | ||||
* | * Temporarily sisabled neighbour cache for regions in the ↵ | Teravus Ovares | 2007-12-12 | 1 | -0/+5 |
| | | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue | ||||
* | * Start listening for client connections immediately after a region ↵ | Teravus Ovares | 2007-12-12 | 4 | -15/+34 |
| | | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing. | ||||
* | put in a try block to catch the ForEach loop dying. | Sean Dague | 2007-12-11 | 2 | -4/+11 |
| | |||||
* | debug to catch any users of the stop interface | Sean Dague | 2007-12-11 | 1 | -1/+1 |
| | |||||
* | consolidate client view exit paths, this seems to | Sean Dague | 2007-12-11 | 2 | -37/+33 |
| | | | | | | | cause a different synchronization issue in other shutdown routines, though I'm not sure why | ||||
* | * Added some locking to help race conditions in the neighbors lists | Teravus Ovares | 2007-12-11 | 1 | -30/+42 |
| | |||||
* | force a flush before client shutdown, so no important packets are lost | Sean Dague | 2007-12-11 | 2 | -7/+48 |
| | |||||
* | minor restructure of ClientView.cs to get all the attributes | Sean Dague | 2007-12-11 | 1 | -105/+93 |
| | | | | | | and properties to the top of the class definition. | ||||
* | Fix possible array indexing exception in inventory server | Jeff Ames | 2007-12-11 | 1 | -4/+2 |
| | |||||
* | Couple of more small changes | MW | 2007-12-11 | 2 | -9/+20 |
| | |||||
* | Minor cleanup/refactoring of ScenePresence. | Jeff Ames | 2007-12-11 | 1 | -76/+47 |
| | | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion). | ||||
* | A few minor changes/additions/fixes. | MW | 2007-12-11 | 5 | -3/+18 |
| | |||||
* | * The 'Create' functions should be called to factor up a new, otherwise ↵ | lbsa71 | 2007-12-11 | 3 | -0/+20 |
| | | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that | ||||
* | Implementing updateinventoryfolder: Should now be able to rename folders in ↵ | Brian McBee | 2007-12-11 | 5 | -0/+40 |
| | | | | inventory | ||||
* | refactor SunModule a bit to make more sensible | Sean Dague | 2007-12-11 | 1 | -7/+12 |
| | |||||
* | added copyright notices | Jeff Ames | 2007-12-11 | 31 | -9/+877 |
| | |||||
* | default day's to a more sensible 24 hrs instead of 0.5. You | Sean Dague | 2007-12-10 | 1 | -1/+1 |
| | | | | | | | can still change this in the config file if you want something different. | ||||
* | enable autocreation of mysql inventory tables again. I think | Sean Dague | 2007-12-10 | 1 | -7/+9 |
| | | | | | | I stopped the looping issue on continous upgrade with this as well. | ||||
* | Great Salutations to Alondria for providing implementations for: | Charles Krinke | 2007-12-10 | 2 | -27/+271 |
| | | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working. | ||||
* | * Added comments to many methods in the listed files. | Teravus Ovares | 2007-12-10 | 4 | -64/+187 |
| | |||||
* | * More refactoring to prepare for draw distance based agent sim notification. | Teravus Ovares | 2007-12-10 | 3 | -11/+48 |
| | |||||
* | Changed how TextureDownloadModule is initialised, due to some weird ↵ | MW | 2007-12-10 | 1 | -4/+10 |
| | | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread). | ||||
* | Refactored animation handling in ScenePresence. Now maintains a list of ↵ | Jeff Ames | 2007-12-10 | 6 | -92/+129 |
| | | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into | ||||
* | more work on texture downloading. | MW | 2007-12-10 | 9 | -436/+295 |
| | | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes. | ||||
* | added musings on llInstantMessage | Jeff Ames | 2007-12-10 | 1 | -0/+8 |
| | |||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 210 | -381/+381 |
| | | | | notice of doom | ||||
* | totally gratuitous svn:eol-style setting | Jeff Ames | 2007-12-10 | 1 | -25/+25 |
| | |||||
* | refactored ChatModule a bit. | Jeff Ames | 2007-12-10 | 7 | -105/+74 |
| | | | | | misc cleanup and code convention fixes. | ||||
* | * Hooked up the GridComm event ChildDataUpdate to the scene. | Teravus Ovares | 2007-12-10 | 8 | -7/+117 |
| | | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim. | ||||
* | Added a call to m_host.SendFullUpdateToAllClients(). | Charles Krinke | 2007-12-09 | 1 | -4/+5 |
| | | | | | | Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call. | ||||
* | Some progress on 4 of the llParticleSystem members | Charles Krinke | 2007-12-09 | 1 | -4/+4 |
| | | | | | that needed to be cast to libsecondlife.LLColor. | ||||
* | "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵ | Charles Krinke | 2007-12-09 | 2 | -2/+2 |
| | | | | Thanks to ChrisD/Gromit for pointing these out. | ||||
* | From Justin Casey (IBM) | Sean Dague | 2007-12-09 | 1 | -1/+1 |
| | | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them. | ||||
* | removed old debugging code from IM and chat modules | Jeff Ames | 2007-12-09 | 2 | -7/+0 |
| | |||||
* | * Added more info to ChildAgentDataUpdate | Teravus Ovares | 2007-12-09 | 2 | -0/+23 |
| | | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) | ||||
* | change PacketQueue to take the byte[] throttle instead | Sean Dague | 2007-12-09 | 2 | -5/+3 |
| | | | | | | of the Packet to set the throttles | ||||
* | * Added some inter-region comms glue for allowing sims to chat amongst ↵ | Teravus Ovares | 2007-12-09 | 7 | -0/+172 |
| | | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. | ||||
* | added more packet handling stubs | Jeff Ames | 2007-12-09 | 1 | -0/+12 |
| | |||||
* | Adding an explicit close() and dispose() in the hope that it might help with ↵ | Brian McBee | 2007-12-08 | 1 | -0/+3 |
| | | | | assetserver issues. | ||||
* | hackish code to allow emptying of trash. This really should be done on the ↵ | Brian McBee | 2007-12-08 | 5 | -2/+36 |
| | | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong. | ||||
* | Allow moving, deleting, and restoring objects in inventory. | Brian McBee | 2007-12-08 | 5 | -0/+57 |
| | | | | | Note: only tested in grid mode, and emptying trash is still not implemented. |