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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
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*
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper...
Justin Clark-Casey (justincc)
2011-08-06
2
-38
/
+8
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*
prevent "create region" console command from being able to create a region wi...
Justin Clark-Casey (justincc)
2011-08-06
1
-1
/
+15
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*
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
2
-97
/
+143
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*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
33
-141
/
+141
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*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
30
-133
/
+133
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*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
/
+7
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*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
3
-47
/
+9
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*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
/
+78
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*
Get "show region" command in GridService to show grid co-ordinates rather tha...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
/
+3
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*
refactor: remove a sliver of unnecessary code
Justin Clark-Casey (justincc)
2011-08-05
1
-4
/
+1
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*
Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
/
+7
*
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
7
-28
/
+613
*
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BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
2011-08-05
1
-3
/
+5
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-05
65
-1407
/
+1842
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*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
|
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+16
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*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
2
-10
/
+26
|
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
/
+4
|
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
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*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
/
+6
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*
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
/
+12
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*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
/
+13
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*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+8
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*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
/
+7
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*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
/
+22
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*
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+1
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*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
/
+7
|
*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
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*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
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*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
2
-13
/
+17
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*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
4
-4
/
+34
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*
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+13
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*
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
2
-5
/
+15
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*
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
/
+25
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*
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+48
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*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
4
-40
/
+16
|
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
10
-41
/
+28
|
*
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+2
|
*
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
/
+7
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*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
4
-67
/
+109
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*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
|
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
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*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
|
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
|
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
|
*
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
Robert Adams
2011-08-02
1
-2
/
+2
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*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
7
-119
/
+99
|
*
If GetRegionByName can't match something in the local db, then search the hyp...
Justin Clark-Casey (justincc)
2011-08-02
1
-6
/
+27
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*
remove ancient late 2008 cruft that handles the situation where the GetRegion...
Justin Clark-Casey (justincc)
2011-08-02
1
-10
/
+1
|
*
Change GridService.GetRegionByName() to only return info if there is an exact...
Justin Clark-Casey (justincc)
2011-08-02
3
-3
/
+12
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