| Commit message (Collapse) | Author | Age | Files | Lines |
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Updates the previous module loader work.
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In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
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Attached patch changes TRUE and FALSE to be LSLIntegers.
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instead of 4 at a time
* Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches
* See http://opensimulator.org/mantis/view.php?id=1662 for more details
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patch attached to check for timeouts on mysql connections *before*
operations occur that are likely to timeout. if timeout occurs or
the connections is down, it is reconnected before the operation fails.
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sometimes, incorrect sit rotation is sent to other clients
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Adds IEmailModule and a module skelaton
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to move all their UUID stores from varchar(255) -> char(36). Based
on past evidence, this should help with performance.
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up the sit target usage until the sit target fix patch goes in, but it should
be cleaned.
Get prims table mappings to the point where nhibernate likes them enough
to start.
Remove field from asset mapping so it will start
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Updates llGetPrimitiveParams() and associated files.
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Implements llGetTimeOfDay().
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creation/reclaim/sale date.
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Applies the patch to LSL_Api.cs
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This patch adds the ability to set the prim type using llSetPrimitiveParams().
Seems to work ok, but there are a staggering number of cases to test,
so I have not yet tested them all.
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information right now.
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* Reintroducing asset type but this time in a long form, and with _ rather than .
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dimple on prim types box, cylinder, and prism
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* Migration should be automatic on sqlite and mysql
* Migration is not automatic on mssql, you will need to drop the invType column manually
* Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
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attached patch adds support to constrain the number of
plugins that can be loaded per extension point.
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Fix a script Xengine deadlock/hang if llResetScript is used in changed()
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This adds REST services for inventory access. It also allows inventory
uploads.
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In the new runtime, there is a flag to diable all os* comamnds.
The implementation of osGetScriptEngineName ignored it.
This patch fixes this.
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to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
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It would appear that calling llResetScript() in state_entry() causes deadlock of region.
Probably due to llResetScript calling state_entry again. llResetScript should see who called it,
and not recall state_entry() after a state/variable reset. Once this script is in a prim,
the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
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The 1st "GetAvatarAppearance" *always* fails and returns default
avatarappearance. Avatarappearance seems to be working well because
the 2nd "GetAvatarAppearance" gets the right appearance.
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Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
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Reads estate_settings.xml and populates the database from it.
If there is no record, just passes the defaults to the application.
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cache. Bandaid until we rethink the caches a bit more.
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Make each region load it's settings from the database on startup.
No user functionality yet.
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massaging OSHttpRequestPump to not abort on exceptions...
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(oops)
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And reverted CachedUserInfo back to revision 5262.
I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
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* Not yet reloading
* Terrain saving will be optional a little further down the line
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and from files
* Should be making use of this in the next revisions
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* Introduce experimental wait timeout checking to mysql region datastore code
* This should mean that if the mysql connection has timed out, we should automatically reconnect and not fail or drop queries on region database manipulations
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Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
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