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* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-212-9/+24
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* move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-212-21/+70
| | | | TastInventoryHelpers class
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-216-20/+20
| | | | other test helper names
* refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | UserProfileTestUtils.CreateUserWithInvetory()
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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* refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | copy/pasting code with small differences
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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* implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | GetSOP method
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-204-5/+66
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* Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-05-198-30/+153
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| * | Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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* | | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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* | Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-198-30/+153
|/ | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-188-149/+30
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-178-30/+149
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | we're inspecting in order to send the required inventory folders
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-171-7/+10
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| * Changed yet more Warns to Debugs.Diva Canto2011-05-141-4/+4
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| * Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto2011-05-141-2/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-1411-86/+103
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| * | Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto2011-05-141-1/+4
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* | | convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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* | | Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* | refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-143-11/+12
| | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | | | | | rather than duping the algo
* | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
* | Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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* | When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-144-14/+31
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* | The get_grid_info REST call now encodes XML EntitiesSignpostMarv Martin2011-05-141-1/+2
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* | Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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* | Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
|/ | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-138-20/+96
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| * Hopefully this fixes offline messages. The problem was: the server is not ↵Diva Canto2011-05-121-7/+2
| | | | | | | | setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
| * One more thing printed out. #OfflineIMDiva Canto2011-05-121-4/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-123-3/+29
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| | * Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-133-3/+29
| | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
| * | Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto2011-05-122-0/+19
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| * One more debug message for offline IMs.Diva Canto2011-05-121-1/+2
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| * Sequencing the using and try clauses as they were before, but this shows ↵Diva Canto2011-05-121-7/+7
| | | | | | | | that that obsolete function is not catching 404's as it should...
| * Bummer, can't print the data I wanted to see. Printing just the context.Diva Canto2011-05-121-9/+1
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| * Tracking a problem with offline IMs coming in as null list.Diva Canto2011-05-121-6/+19
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| * This makes compression of fatpacks actually work. Previously they always ↵Diva Canto2011-05-112-10/+9
| | | | | | | | failed. See comment in WebUtil.
| * Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)2011-05-121-0/+4
| | | | | | | | id item slot
| * Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)2011-05-121-2/+29
| | | | | | | | | | | | | | I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".