Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop. | Adam Frisby | 2008-11-08 | 1 | -1/+1 |
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* | Mantis#2590. Thank you kindly, Diva for a patch that solves: | Charles Krinke | 2008-11-08 | 1 | -1/+10 |
| | | | | | | When the given address to CheckRegion is wrong, it crashes the whole server. Patch included. | ||||
* | Mantis#2583. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-11-08 | 1 | -16/+31 |
| | | | | | | | | | | PRIM_TEMP_ON_REZ and PRIM_MATERIAL are not implemented in llSetPrimitiveParams so support for these is in the patch. Also two deprecated functions throw errors. They are changed to behave as in SL: llSetPrimURL - Does nothing except the sleep (currently commented out) & llRefreshPrimURL shouts "llRefreshPrimURL - not yet supported" on the error channel | ||||
* | Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005. | Homer Horwitz | 2008-11-08 | 1 | -2/+3 |
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* | * Fixed issue where incorrect braces nesting resulted in a section of ↵ | Adam Frisby | 2008-11-08 | 1 | -24/+22 |
| | | | | | | | PacketQueue getting disabled. * This means the recent memory fix should now be working correctly - so the current largest memory leak should be fixed. AssetCache still needs to be addressed however. | ||||
* | * Fixed a major memory leak in packet processing - PacketQueue.Close is ↵ | Adam Frisby | 2008-11-08 | 3 | -27/+64 |
| | | | | | | | never called, causing the PacketQueue for dead clients to be preserved (including it's contents). * This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes. | ||||
* | * "Fixed" a NRE with the new script engine Tedd committed | Adam Frisby | 2008-11-08 | 1 | -8/+14 |
| | | | | | * Tedd will need to fix properly. | ||||
* | Mantis#2598: Thanks Fly-Man- for a patch that fixes a client-thread crash by | Homer Horwitz | 2008-11-08 | 1 | -1/+1 |
| | | | | | | allowing landFlags bit 31 to be used (Int32 -> UInt32). | ||||
* | Mantis #2553: Thank you, idb, for a fix that helps to persist changes in ↵ | Homer Horwitz | 2008-11-08 | 1 | -0/+8 |
| | | | | prim attributes. | ||||
* | * Missed a file from previous checkin. | Adam Frisby | 2008-11-08 | 1 | -0/+15 |
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* | * Added IClientChat to IClientCore | Adam Frisby | 2008-11-08 | 2 | -102/+187 |
| | | | | | | * Updated LLClientView * Removed defunct SendChatMessage(bytes[]...) method, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | ||||
* | * Ported InstantMessageModule to IClientCore | Adam Frisby | 2008-11-08 | 1 | -6/+11 |
| | | | | | * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs | ||||
* | * Implemented OnClientConnect in Scene EventManager | Adam Frisby | 2008-11-08 | 1 | -0/+16 |
| | | | | | | * Identical to OnNewClient except it passes IClientCore instead of IClientAPI * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | ||||
* | Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵ | Tedd Hansen | 2008-11-08 | 52 | -529/+2895 |
| | | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. | ||||
* | * Added IClientIM to IClientCore interfaces | Adam Frisby | 2008-11-08 | 33 | -116/+111 |
| | | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | ||||
* | Added necessary locking to LandManagementModule. As it is used by several | Homer Horwitz | 2008-11-08 | 1 | -143/+239 |
| | | | | | | | threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413 | ||||
* | Small bugfix for RemoveNeighbourRegion | Homer Horwitz | 2008-11-08 | 1 | -1/+1 |
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* | * Made ClientLoop non-infinite, ClientLoop will now disengage when the ↵ | Adam Frisby | 2008-11-08 | 2 | -33/+20 |
| | | | | | | | | | | client has logged out. * Cleaned up a section of LLClientView * Removed unused 'using' from HTTPServer * Please test this patch. | ||||
* | * Implementing first of the 0.6 IClientAPI Changes | Adam Frisby | 2008-11-08 | 3 | -98/+47 |
| | | | | | | * Introducing IClientCore - this will be the key replacement for IClientAPI in the long run, it has a very minimal set of methods designed to allow you to access specialist API's. * See https://lists.berlios.de/pipermail/opensim-dev/2008-September/003049.html for the early discussion on this. | ||||
* | Fix llParseString* to create LSLStrings. This makes llListFindList work | Melanie Thielker | 2008-11-08 | 1 | -19/+19 |
| | | | | | | on lists created by parsing | ||||
* | Add some discovery code, laying groundwork for region-crossing scripts | Melanie Thielker | 2008-11-08 | 3 | -3/+29 |
| | | | | | | No user functionality yet | ||||
* | Change Version string from 0.5.11 to 0.6.0 for release. | Charles Krinke | 2008-11-08 | 1 | -1/+1 |
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* | Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-08 | 29 | -24/+726 |
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* | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 2008-11-08 | 1 | -2/+0 |
| | | | | | | current form | ||||
* | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 2008-11-08 | 15 | -105/+110 |
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* | * Correct catch changed on last commit, since I just realized I started ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | making it catch a little too much, in principle | ||||
* | * minor: Remove mono compiler warning | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2582 | Justin Clarke Casey | 2008-11-07 | 5 | -67/+41 |
| | | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb | ||||
* | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 2008-11-07 | 4 | -28/+30 |
| | | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | ||||
* | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 2008-11-07 | 9 | -31/+19 |
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* | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 2008-11-07 | 6 | -14/+15 |
| | | | | the verb at the front | ||||
* | * Remove next local id from SceneBase | Justin Clarke Casey | 2008-11-07 | 3 | -13/+0 |
| | | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy | ||||
* | * minor: Just some tidy up of log messages, etc. | Justin Clarke Casey | 2008-11-07 | 1 | -13/+5 |
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* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 8 | -35/+38 |
| | | | | | | * These are assigned when the object is attached to the scene | ||||
* | * refactor: stop unnecessary passing of scene to sog copy constructor | Justin Clarke Casey | 2008-11-07 | 1 | -6/+2 |
| | | | | | | * this is now done in AttachToScene() | ||||
* | * Stop prim attach being signalled twice (it is already been done outside ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -5/+1 |
| | | | | AttachToScene()) | ||||
* | * Remove more UpdateParentIDs() calls that are now duplicates | Justin Clarke Casey | 2008-11-07 | 3 | -9/+2 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=1883 | Justin Clarke Casey | 2008-11-07 | 1 | -22/+8 |
| | | | | | | | * Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb | ||||
* | * Stop now unnecessary separate local id allocation for restored objects | Justin Clarke Casey | 2008-11-07 | 2 | -9/+2 |
| | | | | | | * remove a debug line I accidentally left in there | ||||
* | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 2008-11-07 | 5 | -19/+37 |
| | | | | scene | ||||
* | * Apply patch in http://opensimulator.org/mantis/view.php?id=2397 | Justin Clarke Casey | 2008-11-07 | 1 | -0/+5 |
| | | | | | | | * Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb | ||||
* | adding region_port field to /admin/rest/regions/UUID/ to convey the | Dr Scofield | 2008-11-07 | 1 | -0/+4 |
| | | | | | | | port of the region (used for region planning) | ||||
* | Change teleport timings | Melanie Thielker | 2008-11-07 | 1 | -2/+2 |
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* | Fixing up some remaining attachment issues | Melanie Thielker | 2008-11-07 | 1 | -6/+4 |
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* | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 2008-11-07 | 17 | -138/+179 |
| | | | | | | Too many fixes to list. | ||||
* | * Fix half of the issue behind the long standing 'UseCircuitCode' packet ↵ | Teravus Ovares | 2008-11-07 | 1 | -0/+2 |
| | | | | | | | spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it. * There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue. | ||||
* | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2008-11-06 | 2 | -16/+2 |
| | | | | be done by other means | ||||
* | * Fix test failure in CSCodeGeneratorTest.TestJumps() | Justin Clarke Casey | 2008-11-06 | 1 | -1/+1 |
| | | | | | | | * Need new NoOp(); generated part * Not Homer's fault - this test ain't running under Windows! (needs fixing!) | ||||
* | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 2008-11-06 | 1 | -2/+0 |
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* | Mantis #2571 | Melanie Thielker | 2008-11-06 | 2 | -2/+9 |
| | | | | | | Thank you, idb, for a patch that fixes the jump function in LSL. |