| Commit message (Collapse) | Author | Age | Files | Lines |
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fixes Sporadic Errors in "Dictionary<InstanceData, DetectParams[]"
Causing total script Failure
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will be moved to a library somewhere else.
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automatically in local sandbox if
accounts authenticate is set off and connecting with MXP protocol. Mantis #3300
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libomv-based clients. (#3291)
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issues with the sun module.
Fixes Mantis #3295
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these are now inaccurate
* Correct count of assets in cache
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Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
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* Add some more debug code to narrow down where the tests are freezing
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optional about_virtual_world and about_real_world parameters to
XmlRpcUpdateUserAccountMethod to allow setting of "About" and "First
Life" tab in avatar profile.
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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libomv. (#3285)
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
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This fixes *another* sync error in a list/dictionary
iterator. This time in WorldComm. I'm beginning to think
something is going on...
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This plugin exposes an HTTP handler on the AssetInventoryServer which
serves a gzipped tar file containing the contents of a user's inventory.
The assets referenced by the inventory are not yet archived. At the
moment only export functionality is implemented, restore functionality
is missing.
prebuild.xml had to be shuffled around a bit in order for the plugin to
build, as it has a dependency on OpenSim.Region.CoreModules.
Also, close a MemoryStream in a few places.
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It's good practice to isolate unit tests so their outcome (pass/fail)
does not depend on whether another test has been run/passed/failed. A
method is used to populate the DB independently for each test, and a
TearDown method cleans up the database after each test.
Also adding extra comment in C-style comment test.
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next time this hiccups
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Fix a null reference loophole in ScenePresence.
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* Finally got to the point where I could pull up the CustomiseResponse function. Major de-duplication.
* Introduced FromRegionInfo on RegionProfileData
* This revision needs both grid and standalone testing galore.
Work in progress!
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RegionProfileData and RegionInfo
* Created ToRegionInfo method, still not using it pending peer review.
* This is a preparatory commit for a subsequent login service refactoring.
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This commit fixes the attachment position problem described in
OpenSim Mantis 2841 (and a couple of duplicate tickets).
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Fix a rather significant error in the UpdateUserAccountMethod.
The request was failing to set user location and orientation
correctly.
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TreePopulatorModule.
Note that the planting command 'tree' has been changed to 'tree plant'. (#3264)
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* No functional changes
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* Some small syntax and refactoring tweaks for asset and inventory MSSQL
* This means the MSSQL db plugin now requires SQL Server 2005
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* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
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