Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 2008-06-03 | 3 | -6/+5 |
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* | temporarily disable the last bit of code as it prevents startup on | Sean Dague | 2008-06-03 | 1 | -1/+2 |
| | | | | | | mono. Need to sort that out with DJ shortly. | ||||
* | From: Dong Jun Lan <landj@cn.ibm.com> | Sean Dague | 2008-06-03 | 1 | -0/+6 |
| | | | | | | | Set udp flags correctly to prevent "Socket forcibly closed by host" errors. | ||||
* | * minor: Attempted method documentation clarifications related to last two ↵ | Justin Clarke Casey | 2008-06-03 | 1 | -3/+3 |
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* | * Remove what should be unnecessary locking in InnerScene.GetEntitites() | Justin Clarke Casey | 2008-06-03 | 1 | -8/+1 |
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* | * Remove what should be unnecessary locking of GetScenePresences() | Justin Clarke Casey | 2008-06-03 | 1 | -9/+3 |
| | | | | | | * May help with mantis 1434 though I doubt it | ||||
* | * This should fix presence issues. | Teravus Ovares | 2008-06-03 | 5 | -16/+33 |
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* | * It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵ | Teravus Ovares | 2008-06-03 | 1 | -1/+1 |
| | | | | Dropping.' message | ||||
* | provide slightly more sane defaults in the file based asset loader | Sean Dague | 2008-06-02 | 1 | -3/+3 |
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* | remove the prolog parser from all LSL/C# scripts (it was adding overhead | Sean Dague | 2008-06-02 | 1 | -12/+6 |
| | | | | | | | | to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does. | ||||
* | * Fixed default ports on the MessagingServer config. | Teravus Ovares | 2008-06-02 | 1 | -2/+2 |
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* | * experimental: Once we've received all the required assets from the asset ↵ | Justin Clarke Casey | 2008-06-02 | 1 | -1/+13 |
| | | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread) | ||||
* | * experimental: Make OpenSim archiver save and reload all prim textures when ↵ | Justin Clarke Casey | 2008-06-02 | 3 | -4/+14 |
| | | | | not all faces have the same texture | ||||
* | * Submitting 3 files for the messagingserver that I've kept to myself. | Teravus Ovares | 2008-06-02 | 3 | -0/+157 |
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* | * Add 'show version' help information into base OpenSim server | Justin Clarke Casey | 2008-06-02 | 1 | -1/+2 |
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* | * This update enables grid wide presence updates. | Teravus Ovares | 2008-06-02 | 9 | -44/+374 |
| | | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache. | ||||
* | * Fixes a bug saving the current sun phase to the estate_settings file. | Teravus Ovares | 2008-06-02 | 3 | -2/+25 |
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* | cleanup: uncommenting null-op else tree in TaskInventoryItem.cs | Dr Scofield | 2008-06-02 | 1 | -6/+6 |
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* | PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵ | Teravus Ovares | 2008-06-02 | 2 | -19/+38 |
| | | | | | | | | and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path. | ||||
* | * While I couldn't reproduce it, I was able to see how it *might* happen, so ↵ | Teravus Ovares | 2008-06-02 | 1 | -2/+5 |
| | | | | therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground. | ||||
* | * This enables grid-wide instant messaging in a peer to peer with tracker ↵ | Teravus Ovares | 2008-06-01 | 3 | -25/+169 |
| | | | | | | | | style way over XMLRPC. * Friend status updates are still only local, so you still won't know before instant messaging someone if they're online. * The server each user is on and the user server must be updated or the instant message won't get to the destination. | ||||
* | * Committing more unfinished stuff. Nothing significant at the moment. IM ↵ | Teravus Ovares | 2008-06-01 | 5 | -11/+362 |
| | | | | related. | ||||
* | * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵ | Teravus Ovares | 2008-06-01 | 2 | -60/+132 |
| | | | | | | | add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now. | ||||
* | Update svn properties. | Jeff Ames | 2008-06-01 | 18 | -13593/+13588 |
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* | * Committing some stuff I'm working to make it so I can commit an upcoming ↵ | Teravus Ovares | 2008-06-01 | 1 | -3/+169 |
| | | | | patch from Dahlia. IM type stuff. No big deal, not done. | ||||
* | * Move most bookending startup/shutdown messages to BaseOpenSimServer so ↵ | Justin Clarke Casey | 2008-06-01 | 4 | -31/+6 |
| | | | | they appear in non-console servers too | ||||
* | * Fix build break by eliminating remaining IScenePermissions references - ↵ | Justin Clarke Casey | 2008-06-01 | 12 | -21/+26 |
| | | | | | | | | must remember to nant clean * Hook all server startups into base opensim server startup method | ||||
* | * Put IScenePermissions out of its misery | Justin Clarke Casey | 2008-06-01 | 1 | -35/+0 |
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* | * Move log version printing up into BaseOpenSimServer | Justin Clarke Casey | 2008-06-01 | 5 | -19/+23 |
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* | * Refactor: Split opensim background server into a separate class | Justin Clarke Casey | 2008-06-01 | 10 | -49/+103 |
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* | * Updates permission module so that GenericCommunicationPermission returns ↵ | Teravus Ovares | 2008-06-01 | 1 | -2/+3 |
| | | | | true. Instant messages, inventory transfers use this.. and it was always returning false. | ||||
* | * Duh, actually returning from the CreateAsset method once we know the asset ↵ | Justin Clarke Casey | 2008-05-31 | 1 | -0/+1 |
| | | | | exists would be better than carrying on | ||||
* | * Remove the mysql logging noise I accidentally left in a few commits ago | Justin Clarke Casey | 2008-05-31 | 1 | -2/+2 |
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* | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 2008-05-31 | 1 | -2/+0 |
| | | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | ||||
* | * Change MySQL to check whether an asset already exists before inserting it ↵ | Justin Clarke Casey | 2008-05-31 | 1 | -1/+40 |
| | | | | into the database | ||||
* | * minor: comment out old debugging messages in task inventory item ↵ | Justin Clarke Casey | 2008-05-31 | 1 | -5/+5 |
| | | | | restoration routines | ||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 3 | -3/+35 |
| | | | | | | * No user functionality yet | ||||
* | Mantis#1428. Thank you kindly, fdg for a patch that solves: | Charles Krinke | 2008-05-31 | 1 | -0/+5 |
| | | | | | | | | When you copy an item in inventory and paste it, the name gets lost. Also when you use "Save as" in the Appearance Editing window the created item in inventory has always the name "New <item-type>", regardless of what you typed in as name. | ||||
* | * Make version information common to all servers | Justin Clarke Casey | 2008-05-31 | 6 | -83/+89 |
| | | | | | | * Now all servers respond to the "show version" command on the console | ||||
* | * Made UpdateUserCurrentRegion a bit more forgiving. | lbsa71 | 2008-05-31 | 1 | -9/+35 |
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* | * Propogate OpenSimMain hack to stop mono-addins scanning warnings to the ↵ | Justin Clarke Casey | 2008-05-31 | 2 | -2/+9 |
| | | | | | | | | grid managing * This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards | ||||
* | * Enabled the Yield Prolog Script Engine | lbsa71 | 2008-05-31 | 1 | -8/+25 |
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* | * minor: Add copyright statement | Justin Clarke Casey | 2008-05-31 | 1 | -0/+28 |
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* | * Remove rogue ? to get things compiling again | Justin Clarke Casey | 2008-05-31 | 1 | -1/+1 |
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* | Mantis#1314. Thank you kindly, Kinoc for YieldProlog. | Charles Krinke | 2008-05-31 | 17 | -0/+13548 |
| | | | | | | | | I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap. | ||||
* | * Implements UserServer logoff in a few situations | Teravus Ovares | 2008-05-31 | 21 | -17/+344 |
| | | | | | | | * User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there. * From the UserServer, admin types 'logoff-user firstname lastname message'. * Some regions may not get the message because they're not updated yet. | ||||
* | Mantis#1425. Thank you kindly, Melanie for a patch that: | Charles Krinke | 2008-05-31 | 1 | -1/+4 |
| | | | | | 0001425: [PATCH] Correct llResetOtherScript() behavoir in XEngine | ||||
* | * If you check fixed sun, in the estate tools 'terrain tab', the sun will ↵ | Teravus Ovares | 2008-05-30 | 1 | -1/+8 |
| | | | | fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server) | ||||
* | * You can set the sun phase via the estate tools now. It doesn't persist ↵ | Teravus Ovares | 2008-05-30 | 1 | -15/+16 |
| | | | | across reboots though. | ||||
* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 4 | -19/+57 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet |