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* Great Salutations to Alondria for providing implementations for:Charles Krinke2007-12-102-27/+271
| | | | | | | | | llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture, llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture, llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot. With these changes the "kan-ed" script #2 should be working.
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-104-64/+187
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* * More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares2007-12-103-11/+48
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* Changed how TextureDownloadModule is initialised, due to some weird ↵MW2007-12-101-4/+10
| | | | behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-106-92/+129
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* more work on texture downloading.MW2007-12-109-436/+295
| | | | | | | Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
* added musings on llInstantMessageJeff Ames2007-12-101-0/+8
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-10210-381/+381
| | | | notice of doom
* totally gratuitous svn:eol-style settingJeff Ames2007-12-101-25/+25
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* refactored ChatModule a bit.Jeff Ames2007-12-107-105/+74
| | | | | misc cleanup and code convention fixes.
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-108-7/+117
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* Added a call to m_host.SendFullUpdateToAllClients().Charles Krinke2007-12-091-4/+5
| | | | | | Thank you to Alondria for suggesting this solution to getting kan-ed#2 to work with the llSetScale call.
* Some progress on 4 of the llParticleSystem membersCharles Krinke2007-12-091-4/+4
| | | | | that needed to be cast to libsecondlife.LLColor.
* "list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. ↵Charles Krinke2007-12-092-2/+2
| | | | Thanks to ChrisD/Gromit for pointing these out.
* From Justin Casey (IBM)Sean Dague2007-12-091-1/+1
| | | | | | | | | | | | This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
* removed old debugging code from IM and chat modulesJeff Ames2007-12-092-7/+0
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* * Added more info to ChildAgentDataUpdate Teravus Ovares2007-12-092-0/+23
| | | | | * Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
* change PacketQueue to take the byte[] throttle insteadSean Dague2007-12-092-5/+3
| | | | | | of the Packet to set the throttles
* * Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares2007-12-097-0/+172
| | | | | | | themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
* added more packet handling stubsJeff Ames2007-12-091-0/+12
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* Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee2007-12-081-0/+3
| | | | assetserver issues.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-085-2/+36
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-085-0/+57
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.
* * Added back the regionup code so people in nearby sims can see a downed sim ↵Teravus Ovares2007-12-081-3/+3
| | | | coming back up.
* This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague2007-12-086-47/+75
| | | | | | | | | no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
* set svn:eol-styleJeff Ames2007-12-081-25/+25
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* * All remoting calls are now using Serializable valuesTeravus Ovares2007-12-075-10/+36
| | | | | | * There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
* Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW2007-12-074-34/+30
| | | | feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
* "Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW2007-12-075-15/+672
| | | | decoding (used by CAPS) works again.
* move to PacketQueue for throttling. This has been tested with a coupleSean Dague2007-12-072-621/+50
| | | | | | | of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
* further screwing around with the PacketQueue data structure.Sean Dague2007-12-071-39/+149
| | | | | | Nearly time to replace a chunk of ClientView with this.
* * Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares2007-12-073-6/+10
| | | | | * This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-076-188/+291
| | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
* This small patch means that the inventoryserver for grid mode nowSean Dague2007-12-071-6/+3
| | | | | | | | retrieves items in the agent's root inventory folder. From Justin Casey (IBM)
* * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.Teravus Ovares2007-12-071-1/+50
| | | | | * Created converter constructors between sAgentCircuitData and AgentCircuitData
* * miniscule changes just to keep myself in synchlbsa712007-12-072-2/+4
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* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-0712-56/+63
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* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-076-153/+187
| | | | | | | * BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
* added one more command to the console help.Jeff Ames2007-12-076-50/+19
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* added a lock to prevent multiple Timer popping racesSean Dague2007-12-061-67/+67
| | | | | | on the packet queues.
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-063-308/+272
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* removed obsolete Verbose() functionJeff Ames2007-12-0611-194/+215
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* more minor cleanup. added some command descriptions to region server help.Jeff Ames2007-12-063-21/+24
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* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-063-272/+308
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* Fixed conversation bug in InventoryConfig MW2007-12-061-1/+1
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* * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby2007-12-062-20/+14
| | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
* minor cleanup of Scene.cs (parameter naming, function documentation stubs, ↵Jeff Ames2007-12-061-95/+225
| | | | duplicated UUID, you know...)
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-0619-47/+43
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* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-055-7/+17
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* From Justin Casey (IBM)Sean Dague2007-12-051-16/+24
| | | | | | | | | | | | | When using a local inventory service, this patch stops items held in the root 'my inventory' folder from 'disappearing' on server restart. They were actually still there, we just weren't retrieving them. >From looking at the grid inventory server, the bug probably still exists in there. But I wanted to get this patch in first and consult with MW about the grid fix (he may be planning to change the area extensively soon).