| Commit message (Collapse) | Author | Age | Files | Lines |
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removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
Relates to http://opensimulator.org/mantis/view.php?id=7407
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one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407
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NPC or an HG user with no set server URI to avoid log spam.
Messages concerning failure to contact a given user profiles service are preserved by logging within called code with the agent ID.
If the "No Presence - foreign friend" log message is important then please revert.
Relates to http://opensimulator.org/mantis/view.php?id=7414
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assets were no longer being posted.
Addresses regression from 08606ae (Thu Jan 8 2015)
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(RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
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called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2.
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PGSQLUserProfilesData.GetUserImageAssets(). These are Guids rather than strings so casting to string generates a casting exception.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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exist by inserting missing ID parameter.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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PGSQLUserProfilesData.UpdateAvatarProperties()"
This reverts commit fdecf4f610fc42205cb77c1cfa51f3e3d61cfdc9.
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PGSQLUserProfilesData.UpdateAvatarInterests()"
This reverts commit f31feef6c16cd79772e32b57a54f5cb6924a4df3.
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PGSQLUserProfilesData.GetUserImageAssets()"
This reverts commit bd9539c2a73901f063202bb244e556e7f6927bae.
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PGSQLUserProfilesData.GetUserAppData()"
This reverts commit 0794a403783208fa1e137b624317f42ea65fbce7.
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PGSQLUserProfilesData.SetUserAppData()"
This reverts commit 59c0df962a9dcac896cae2ce9b908be37047825c.
This is necessary to preserve the casing of column names, otherwise pgsql converts everything to lowercase.
TIL, Unlike mysql, a quoted column still refers to the column itself...
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casts. These should be left as bools, not converted to strings.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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UUID to the uuid parameter instead of its ToString()
This may well be the cause behind "operator does not exist: uuid = character varying" pgsql errors.
If so, the other instances will also be changed.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists.
SQLite version is already correct for this.
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This may have been preventing it from working.
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PGSQLUserProfilesData.GetUserAppData()
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would fail with a casting exception for scenes with NPCs
Present since 51eb8fa (Oct 2 2014)
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PGSQLUserProfilesData.GetUserAppData()
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PGSQLUserProfilesData.GetUserImageAssets()
This may have been preventing it from working.
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PGSQLUserProfilesData.UpdateAvatarInterests()
This may have been preventing it from working.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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PGSQLUserProfilesData.UpdateAvatarProperties()
This may have been preventing it from working.
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This may have been preventing it from working.
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This may have been preventing it from working.
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copy/pasted AgentInterestsUpdate twice
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wasn't set!) and is unnecessary.
Relates to http://opensimulator.org/mantis/view.php?id=7398
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commit 8e1e8a0
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conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.
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than just the exception message.
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with an exception. To aid debugging.
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embedded therein.
This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
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This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
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names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port.
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math showing the odd PrimitiveBaseShape value rather than a constant.
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closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs.
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using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
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allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.
Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies.
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which seems to cause the tests to fail when compiled on the OpenSim
build system. It compiles and runs everywhere else. More research is needed.
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Whoever defined that structure was really into esoteric coding.
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libraries.
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