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* do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
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* no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
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* force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* fix the damm thingUbitUmarov2014-08-121-6/+13
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* use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
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* try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | check
* fix VS creative indentationUbitUmarov2014-08-121-136/+136
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* change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| | | | \addons\Groups\... model
* remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | completmovement and not only that specific one
* dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
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* remove confusing defonly controlUbitUmarov2014-08-111-14/+4
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* ... one day..UbitUmarov2014-08-111-1/+2
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* will get there..UbitUmarov2014-08-111-4/+3
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* validatebaked still not okUbitUmarov2014-08-111-5/+4
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* make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | of the object as sl does (as sl avatar needs to be in the arc)
* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
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* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-101-0/+1
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| * Give extra info on the call stack when SQL errors happenMelanie Thielker2014-08-091-0/+1
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* | also on other caseUbitUmarov2014-08-091-0/+11
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* | return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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* | move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* | explicitly force a reset to the event on creationUbitUmarov2014-08-091-1/+2
|/ | | | #Please enter the commit message for your changes. Lines starting
* Comment out stupid XEngine-bound message about script vs non-script startup, ↵Melanie Thielker2014-08-091-6/+6
| | | | it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew.
* of course.. bug..UbitUmarov2014-08-081-1/+2
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* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
| | | | overlap in same cases
* DANGER back to right current max number of wearables ( TP out of regionsUbitUmarov2014-08-081-3/+3
| | | | with this may kill old regions)
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | | | | | Terrain IS more important than avatar!
* | back to max 15 wearables until its safe ( and before i kill other gridUbitUmarov2014-08-081-3/+3
| | | | | | | | regions)
* | max 16 for testingUbitUmarov2014-08-071-3/+4
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* | add limites checks on wearables size, revert to max 15 forUbitUmarov2014-08-073-6/+19
| | | | | | | | compatibility/testing
* | update the max number of texture faces and wearables to current values.UbitUmarov2014-08-073-6/+12
| | | | | | | | This should be safe now..
* | bugUbitUmarov2014-08-071-1/+2
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* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
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* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | | | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
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* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* bugUbitUmarov2014-08-071-1/+1
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* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
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* buggUbitUmarov2014-08-072-29/+27
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-075-218/+299
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
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* some debug to remove laterUbitUmarov2014-08-062-1/+9
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
| | | | name can change for inventory purposes only.