aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto2014-05-224-9/+44
| | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
* Don't trigger ItemUploaded when no item has been uploaded.Diva Canto2014-05-181-6/+9
|
* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-182-52/+29
| | | | like copy-paste items in inventory.
* BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2014-05-172-4/+4
| | | | | staircases. This change is required because of the change in the avatar default shape from the capsule to the rectangle.
* minor: eliminate now unnecessary string.Format in postgresql RetrieveGroups ↵Justin Clark-Casey (justincc)2014-05-151-1/+1
| | | | method
* Don't warn on not seeing [Groups] Robust section for core groups as this ↵Justin Clark-Casey (justincc)2014-05-151-2/+2
| | | | does not contain any mandatory parameters and won't be present on older installations.
* Escape find string in PgSQL core groups pluginJustin Clark-Casey (justincc)2014-05-152-3/+25
|
* Escape find string in MySQL core groups pluginJustin Clark-Casey (justincc)2014-05-151-1/+1
|
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵Justin Clark-Casey (justincc)2014-05-141-0/+5
| | | | | | currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
* Remove a race where the client's SP.CompleteMovement() thread could attempt ↵Justin Clark-Casey (justincc)2014-05-141-3/+6
| | | | | | | to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them. This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released. Relates to http://opensimulator.org/mantis/view.php?id=7148
* minor: Clean up and make consistent some log file messages in ↵Justin Clark-Casey (justincc)2014-05-141-6/+11
| | | | EstateManagementModule relating to RAW file uploading.
* Fix recent asset request timeout issue by commenting out (for now) the ↵Justin Clark-Casey (justincc)2014-05-141-10/+14
| | | | | | | | | m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest() For a long time, possibly forever, the m_maxAssetRequestConcurrency was mistakenly passed in as a 30 ms timeout rather than as a concurrent connection limiter. This didn't come to light until the timeout was actually used in recent commit faf9ba53 Since this hasn't been operational for a long time and in release candidate phase, commenting it out for now though will need to revisit this. Relates to http://opensimulator.org/mantis/view.php?id=7165
* Fix behaviour change in recent commit bbc1dc6 so that ↵Justin Clark-Casey (justincc)2014-05-131-5/+10
| | | | | | | | SynchronousRestObjectRequester.MakeRequest() calls with no timeout specified use the default HttpWebRequest timeout as previously. I mistakenly thought that that default request timeout was inifite rather than 100 seconds, restoring previously behaviour. As per http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout%28v=vs.100%29.aspx Relates to http://opensimulator.org/mantis/view.php?id=7165
* minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)2014-05-121-0/+18
|
* Make offline IM delivery to URL (pre recent Addons code) have a 10 second ↵Justin Clark-Casey (justincc)2014-05-121-1/+1
| | | | | | rather than infinite timeout. This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
* For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)2014-05-124-20/+35
| | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
* Add send group notice regression test for when MessageOnlineUsersOnly=trueJustin Clark-Casey (justincc)2014-05-121-0/+71
|
* Replace existing 0 timeout in internal overloaded ↵Justin Clark-Casey (justincc)2014-05-121-3/+4
| | | | | | SynchronousRestObjectRequester.MakeRequest() methods with proper Timeout.Infinite (-1) instead. Triggered by recent faf9ba53 though this was wrong in the code before, it's just that we didn't actually try to set the timeout given.
* Eliminate subsequently unused scene finding in UndeliveredMessage() method ↵Justin Clark-Casey (justincc)2014-05-122-8/+0
| | | | of xmlrpc and core offline IM modules
* minor: eliminate unused UUID in xmlrpc ↵Justin Clark-Casey (justincc)2014-05-121-2/+0
| | | | GroupsMessagingModule.ProcessMessageFromGroupSession()
* minor: Add method doc to SynchronousRestObjectRequester.MakeRequest() methodsJustin Clark-Casey (justincc)2014-05-121-5/+27
|
* In SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(string ↵Justin Clark-Casey (justincc)2014-05-121-0/+2
| | | | | | | verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections) actually set timeout on WebRequest if given. Previously, we were doing nothing with this parameter. No effect on current code since none of the 6 callers attempt to use the timeout.
* Fixed error if a user didn't have a "Current Outfit" folder in their suitcase.Oren Hurvitz2014-05-121-9/+12
| | | | This fixes http://opensimulator.org/mantis/view.php?id=7161
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-091-5/+5
|\
| * minor: Capitalize Hypergrid help category like othersJustin Clark-Casey (justincc)2014-05-081-5/+5
| |
* | This little sucker had evaded my attention forever. As a consequence some ↵Diva Canto2014-05-091-10/+28
|/ | | | assets associated with foreign users were being missed.
* Fix test breakageDiva Canto2014-05-081-1/+1
|
* Make the URL for texture redirects match the path of the resource that we ↵Diva Canto2014-05-081-1/+1
| | | | use in OpenSim.
* Finished implementing redirects in GetTexture.Diva Canto2014-05-074-9/+18
|
* Delete extraneous console message in the Configger.Diva Canto2014-05-071-1/+0
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-0723-97/+458
|\
| * Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"Justin Clark-Casey (justincc)2014-05-061-79/+99
| | | | | | | | | | | | | | There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators. This patch only does a single lookup before giving up. This reverts commit cecb446e0e91ede0b05ea9cf40c1313782241f3d.
| * Console commands for Estate MgmtDev Random2014-05-063-0/+179
| |
| * new version of patch to add default-user switch new version :qw :wq updated ↵Matt Lehmann2014-05-061-0/+2
| | | | | | | | version of default user switch for load oar :q :q
| * updated version of default user switch for load oar :q :qMatt Lehmann2014-05-063-6/+43
| |
| * fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()Kunta Kinte2014-05-061-99/+79
| |
| * Fix avatars going to corner of region when they are sitting on a child prim ↵Vegaslon2014-05-061-1/+1
| | | | | | | | and the prim is deleted.
| * Change llUnSit to be able to unsit any avatar that is currently sat on the ↵Vegaslon2014-05-061-1/+2
| | | | | | | | object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
| * Mantis 7146 The lsl function llGetMassMKS is not implementedTalun2014-05-063-0/+13
| | | | | | | | | | This patch implements llGetMassMKS as it is described in the wiki http://wiki.secondlife.com/wiki/LlGetMassMKS
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2014-05-0618-90/+258
| |\
| | * Better error handling in AssetServerPostHandler. Invalid XML causes an ↵Oren Hurvitz2014-05-061-1/+1
| | | | | | | | | | | | InvalidOperationException, not an XmlException
| | * When moving an item from a prim to a user's inventory, don't delete the item ↵Oren Hurvitz2014-05-061-4/+25
| | | | | | | | | | | | from the prim until it was successfully copied to the user
| | * Show more meaningful error messages when failed to move an item from a prim ↵Oren Hurvitz2014-05-064-29/+56
| | | | | | | | | | | | | | | | | | to a user's inventory. Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
| | * Show more meaningful error messages when failed to give an item to another userOren Hurvitz2014-05-066-29/+59
| | |
| | * Log whenever an inventory operation is blocked because the item/folder isn't ↵Oren Hurvitz2014-05-061-8/+52
| | | | | | | | | | | | in the Suitcase
| | * - When sending the "My Suitcase" folder to the client, always claim it has ↵Oren Hurvitz2014-05-064-10/+17
| | | | | | | | | | | | Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
| | * Added range-checking for the parameters to PRIM_POINT_LIGHT (used in ↵Oren Hurvitz2014-05-061-3/+3
| | | | | | | | | | | | llSetLinkPrimitiveParamsFast() )
| * | minor: Comment out Cacheitems debug log lines for nowJustin Clark-Casey (justincc)2014-05-021-6/+6
| | |
* | | Allow Tools.Configger to take -inifile as argumentDiva Canto2014-05-072-8/+9
| | |
* | | Makes it possible to support grids in which all the simulators share all ↵Diva Canto2014-05-042-22/+93
| |/ |/| | | | | | | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.