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* | | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* | | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* | | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
* | | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* | | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
* | | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
* | | keep same animation if in transitUbitUmarov2014-09-301-0/+3
* | | remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
* | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-293-35/+62
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| * | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| * | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| * | Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-272-35/+40
* | | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
* | | change permitions againUbitUmarov2014-09-261-3/+3
* | | change it again...UbitUmarov2014-09-262-12/+37
* | | remove unnecessary argument refUbitUmarov2014-09-262-2/+2
* | | make c# more happyUbitUmarov2014-09-262-6/+3
* | | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
* | | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
* | | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
* | | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
* | | remove debug msgsUbitUmarov2014-09-262-7/+1
* | | debug msgUbitUmarov2014-09-261-0/+5
* | | little debugUbitUmarov2014-09-261-1/+3
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* | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* | Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
* | Rename = too genericMelanie Thielker2014-09-251-2/+2
* | Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
* | Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
* | fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* | add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
* | add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
* | Fix a string formatMelanie Thielker2014-09-241-1/+1
* | make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
* | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
* | add stack trace debug messageUbitUmarov2014-09-241-0/+2
* | TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
* | fix wrong formatUbitUmarov2014-09-241-1/+1
* | add debug messageUbitUmarov2014-09-241-2/+3
* | change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| * | Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
* | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| * | Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | | fix building state logic...UbitUmarov2014-09-231-2/+2
* | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47