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| * | BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
| * | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
| * | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* | | Merge branch 'avination' into careminsterMelanie2012-12-1828-584/+1425
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| * | Fix locking for goodMelanie2012-12-181-3/+3
| * | Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| | * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | * | * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
| * | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| | * | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
| * | | | Fix locking objectsMelanie2012-12-161-1/+3
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-12-1420-490/+979
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| | * | right fix this time ??UbitUmarov2012-12-131-1/+1
| | * | fix the 'fix'UbitUmarov2012-12-131-2/+2
| | * | fix coment out code not in useUbitUmarov2012-12-131-2/+2
| | * | FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
| | * | add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-137-20/+151
| | * | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| | * | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-12-111-1/+1
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| | * | | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| | * | | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| | * | | missing fileUbitUmarov2012-12-111-0/+9
| | * | | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| | * | | typo fixUbitUmarov2012-12-101-2/+3
| | * | | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | * | | add some default size setting and checksUbitUmarov2012-12-073-4/+28
| | * | | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-078-313/+62
| | * | | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
| | * | | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
| | * | | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-076-6/+68
| | * | | fix regressionUbitUmarov2012-12-071-2/+2
| | * | | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-073-4/+336
| | * | | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| | * | | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| | * | | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| | * | | Merge branch 'avination' into ubitworkMelanie2012-12-037-108/+384
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| | * \ \ \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-011-0/+3
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| | * | | | | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
| | * | | | | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
| * | | | | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
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| * | | | | Check database for root prim IDs only to try and get a handle on prim lossMelanie2012-12-091-1/+1
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| * | | | *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
| * | | | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * | | | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * | | | adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * | | | Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-033-4/+4
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* | | | Merge branch 'master' into careminsterMelanie2012-12-188-41/+61
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-175-37/+28
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| | * | | BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-173-14/+2