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* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
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* test ....UbitUmarov2014-08-191-1/+1
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* testUbitUmarov2014-08-191-2/+148
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* send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
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* variationsss...UbitUmarov2014-08-191-4/+8
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* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
| | | | decoding updates correctly
* fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
| | | | override w bytes. ( specially having it commented )
* testUbitUmarov2014-08-191-13/+40
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* testUbitUmarov2014-08-191-7/+5
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* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
| | | | path
* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
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* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
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* still another ...UbitUmarov2014-08-191-2/+1
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* fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
| | | | hud indexes
* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
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* undo the hack.. its uselessUbitUmarov2014-08-182-11/+3
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* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
| | | | there?
* missing file for previus commitUbitUmarov2014-08-181-0/+10
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* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| | | | viewers, partB keep using same localID (as before)
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-182-75/+19
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* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-182-40/+73
| | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-172-2/+6
| | | | scenepresence
* TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
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* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
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* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
| | | | | better, like not telling clients to log on regions where they are already child
* bad testUbitUmarov2014-08-171-1/+2
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* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
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* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
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* make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov2014-08-171-2/+17
| | | | level to 500ms from 3000ms
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
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* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
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* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
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* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
| | | | null there )
* on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov2014-08-151-1/+4
| | | | on the update sent next
* remove duplication of textures, wearables and attachments on crossings.UbitUmarov2014-08-151-34/+49
| | | | receiver checks old method if it doesnt get packed appeareace
* cleanup a bitUbitUmarov2014-08-151-10/+1
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* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
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* refix hide on crossingsUbitUmarov2014-08-151-1/+2
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* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
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* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
| | | | enougth to reasonable account for grid and region lag spikes
* remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
| | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
| | | | predictable.
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
| | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
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* in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
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* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
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* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-148-6/+52
| | | | connections console command