| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
mantis 7727, but may still need more work
|
| |
|
| |
|
|
|
|
| |
send things
|
| |
|
| |
|
| |
|
|
|
|
| |
Quaternions. This may need better checking
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
|
| |
|
| |
|
|
|
|
| |
still work
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
- 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
|
|
|
|
| |
and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
|
|
|
|
| |
that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
|
|
|
|
| |
requests, etc
|
| |
|
|
|
|
| |
valid information, so later we can cache/throotle
|
| |
|
|
|
|
| |
create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|