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* Comment out a terrain save-tile debugging message that accidentally crept in ...Justin Clark-Casey (justincc)2012-03-221-6/+6
* refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)2012-03-221-11/+8
* Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)2012-03-222-6/+63
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-221-7/+10
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| * HG Friends: don't notify if the server isn't there.Diva Canto2012-03-221-7/+10
* | Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)2012-03-227-7/+146
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* Change a false false to be truly true - or is this statement false?Melanie2012-03-221-1/+1
* Rework Diva's patch to simplify itMelanie2012-03-223-16/+30
* Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie2012-03-224-88/+6
* Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto2012-03-224-6/+88
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)2012-03-224-9/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-2212-64/+376
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| * Updated the UserAccountsClient a little bit, plus some more sanity checks on ...Diva Canto2012-03-212-22/+53
| * HG Friends: reroute the status notifications to the HGFriends service, so tha...Diva Canto2012-03-219-8/+248
| * HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...Diva Canto2012-03-213-20/+58
| * Removed extraneous debug messageDiva Canto2012-03-211-1/+0
| * Removed extraneous debug messageDiva Canto2012-03-211-3/+0
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-205-60/+143
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| * | Removed extraneous debug messages. Added a check for UUID.Zero.Diva Canto2012-03-201-16/+23
* | | Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-2110-99/+85
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* | If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2012-03-212-0/+65
* | Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)2012-03-211-10/+32
* | Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-213-18/+6
* | Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)2012-03-213-37/+45
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* Refix the fixed fix!Melanie2012-03-211-2037/+2037
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-1/+1
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| * fix compile error from last commitJustin Clark-Casey (justincc)2012-03-211-1/+1
* | Fixed borkness with map search introduce by my last changes to it.Diva Canto2012-03-201-1/+1
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-18/+7
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| * refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()Justin Clark-Casey (justincc)2012-03-211-18/+7
* | Fixed borkness with previous merge.Diva Canto2012-03-201-16/+1
* | Line endingsDiva Canto2012-03-201-89/+89
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-2025-308/+509
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| * Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)2012-03-211-7/+14
| * Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-2/+0
| * remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-202-2/+2
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-201-1/+1
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| | * slight increase in jump power to make running jump slightly better.nebadon2012-03-201-1/+1
| * | Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-208-179/+213
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| * reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
| * refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-202-8/+16
| * refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
| * Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
| * Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
| * Fix small typoJustin Clark-Casey (justincc)2012-03-201-1/+1
| * Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
| * Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
| * Fix a bug where logins to standalones would fail if the RegionReady module wa...Justin Clark-Casey (justincc)2012-03-191-7/+2