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* * Removed even more unnecessary state variables from J2KImageJohn Hurliman2009-10-022-182/+142
| | | | | * Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions
* * Changed the flush logic to drop packets in non-transactional streams, and ↵John Hurliman2009-10-023-59/+19
| | | | | | to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
* Restore the missing image handling to the image manager. The missingMelanie2009-10-023-71/+92
| | | | image packet crashes Hippo without a message.
* Merge branch 'diva-textures-osgrid' into texturetestMelanie2009-10-021-7/+28
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| * Locking the priority queue to see if it gets pass that exception.Diva Canto2009-10-011-7/+28
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* | Change texture sending to be driven by the queue empty event from theMelanie2009-10-024-90/+60
|/ | | | packet queue, rather than a timer
* Removing console debug spewJohn Hurliman2009-10-011-7/+7
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* Merge branch 'diva-textures-osgrid' of ↵John Hurliman2009-10-014-2/+137
|\ | | | | | | ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid
| * Add a method to determine the count of packets in a throttleMelanie2009-10-013-0/+27
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| * Add "dump asset" command to remote asset connector (the only one that uses aMelanie2009-10-011-0/+44
| | | | | | | | cache at all)
| * Add OnQueueEmpty event to the packet layers. No user functinality yetMelanie2009-10-013-2/+66
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* | * Rewrote LLImageManager to use a real priority queue and hold minimal stateJohn Hurliman2009-10-013-449/+331
|/ | | | | * Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself)
* Fixing LLClientView memory leakJames J Greensky2009-10-016-10/+33
| | | | | | | Fixing LLClientView memory leak by disposing of all timers utilized in LLClientView as they contain references to the callback method. This required the use of the Terminate and Close infrastructure that was already in place but was not being utilized.
* Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto2009-09-301-0/+14
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* * Change the signature of the agent set appearance callback to prevent ↵John Hurliman2009-09-308-41/+51
| | | | | | | unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes * Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures * Properly handle appearance updates that do not have a TextureEntry set
* Prevent null data being sent to the decoderMelanie2009-09-301-2/+5
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* Limit the number of packet data blocks to 50, as packets are already limitedMelanie2009-09-301-1/+2
| | | | | This is enough to prevent the fast back and forth of allocation and release the pool is meant to prevent, but not too much so we don't hog memory
* Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-308-0/+36
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* Remove predecode-j2k and it's assoaciated logicMelanie2009-09-302-142/+0
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* Squelch the debug noise from diva's patchMelanie2009-09-301-1/+1
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* Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-305-534/+165
| | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* Revert "Attempting to improve the robustness of texture decoding by always ↵Melanie2009-09-301-68/+168
| | | | | | ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" This reverts commit 22cc31135e2989df28e0756eb3b03f85530d5555.
* Remove more tests that don't apply to this buildMelanie2009-09-301-80/+0
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* Remove some tests that no longer applyMelanie2009-09-304-413/+0
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* Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-168/+68
| | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* This releases the texture assets from LLImageManager cache, and re-requests ↵Diva Canto2009-09-302-12/+48
| | | | them later if the client asks for them again. Needs more testing in texture-rich sims.
* Remove The legacy inventory and asset servers. Bump interface version to 6Melanie2009-09-1710-1640/+1
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* While running a test case I had written to pursue problems withAlan M Webb2009-09-171-113/+152
| | | | | | | | | | | | | | | | | | | | llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Thank you, mcortez, for a patch to address showing users in group listMelanie2009-09-172-44/+100
| | | | | Removed patch 0005, which was unrelated and likely accidental, and further didn't apply.
* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-169-140/+78
| | | | null checks on m_rootPart
* Add the Null storage implementation for the RegionData service. StandalonesMelanie2009-09-161-0/+136
| | | | have no regions table, so this is needed
* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-09-169-37/+35
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| * switch default physics engine to ODE and default meshmerizer to Meshmerizer ↵Justin Clark-Casey (justincc)2009-09-161-2/+2
| | | | | | | | in code and in OpenSim.ini.example
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-168-9/+76
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| | * updated the IAuthorizationService interface so that a message is passed back ↵Rob Smart2009-09-167-9/+15
| | | | | | | | | | | | and can be displayed at the client when an avatar is denied access to a region
| * | on iar save/load, let the user know if they put in the wrong passwordJustin Clark-Casey (justincc)2009-09-162-26/+18
| | | | | | | | | | | | refactor GetUserInfo() to eliminate copypasta
* | | Add the migration for scoping grid dataMelanie2009-09-161-0/+7
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* | | Adding the MySQL RegionData service.Melanie2009-09-163-1472/+1739
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* | Database interface tot the new region storeMelanie2009-09-161-0/+61
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* This fix allows you to configure a script-to-console-log channelAlan M Webb2009-09-161-49/+70
| | | | | | | | | | | | | | association. Then, whenever there is an llSay to that channel, the message is directed to the OpenSim console log (and NOT forwarded to the client). This is a great way to capture scripting events to the log. To enable, add ScriptConsoleChannel = -xxx to the ScriptEngine parameters in the .ini file. Note that the message is written using Console.WriteLine rather than the rather more fragile log4net service. The console channel is also not subjected to the 1024 character limit imposed on regular say traffic. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This fix adds a stand-alone compilation environmentAlan M Webb2009-09-161-0/+287
| | | | | | | | | for OpenSIm scripts. It makes it very easy to address coding issues before going in-world to try a script out. This is a HUGE time saver if you're doing anything significant with scripts. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This fixes a boundary case error in the strided listAlan M Webb2009-09-161-0/+4
| | | | | | | | implementation. If the range included only a single item an empty list was always returned (has no-one been using this function?) Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Stop a loaded OAR from generating on_rez events. This bringsAlan M Webb2009-09-161-1/+1
| | | | | the OAR loader in line with region restart (and the correct behavior).
* And another goMelanie2009-09-151-2/+2
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* Attempt to fix the testsMelanie2009-09-151-2/+2
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* Some OSGrid specific changes, please use this or later for OSGrid useMelanie2009-09-153-24/+45
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* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-09-145-22/+38
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| * Apply http://opensimulator.org/mantis/view.php?id=4142Justin Clark-Casey (justincc)2009-09-141-1/+1
| | | | | | | | | | | | Re-enable XMLRPC scripting calls Moves XMLRPC scripting setup to a separate section Thanks Fly-Man-
| * label load and save iar commands as experimental.Justin Clark-Casey (justincc)2009-09-141-2/+6
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| * re-enable load and save iar commandsJustin Clark-Casey (justincc)2009-09-141-8/+0
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