aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Removed (unused?) empty SQL files from MSSQL resource dirAlexRa2010-05-239-0/+0
| | | | | | There was a whole bunch of these SQL files, all empty and apparently unused. Removing them is just a clean-up, if anybody has a reason for these files to be there, feel free to revert.
* MySQL Migrations: Minor correcton to Region/Estate splitAlexRa2010-05-232-6/+12
| | | | (some Estate SQL left behind in the Region migration)
* MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36)AlexRa2010-05-231-0/+70
| | | | Again, the same thing about potentially having non-GUID CreatorID.
* Various minor changes in the data testsAlexRa2010-05-235-16/+18
|
* Further corrections to MS SQL stores (now passes all tests)AlexRa2010-05-232-89/+49
| | | | | | | | | | | Besides, AssetData is slightly optimized to StoreAsset in one request ("IF EXISTS() UPDATE ... ELSE INSERT ...") The main change in the MS SQL Inventory implem. is that it now return empty list (or whatever) when called with UUID.Zero, which is consistent with how the code for other DBs work. I did no changes at all in XInventory, as there is no test set for them.
* Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa2010-05-234-103/+157
| | | | | | | | | | | | ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there.
* Unitests: Asset, Estate, Region (the "legacy" one), InventoryAlexRa2010-05-235-173/+137
| | | | | | | | The tests have been modified to work under NUnit 2.4.6 (the one currently used in the project). They will also work with NUnit 2.5+ as is, but will look better if you #define NUNIT25 for them.
* Added MS SQL test conn to INI - only as an example, modify before use!!!AlexRa2010-05-231-4/+21
| | | | | | | NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a disadvantage of having to rebuild the Tests whenever the conn strings are changed. The only reason is that I couldn't figure out a reliable way to put this INI into the correct dir at runtime. If somebody can do it, that would be cool.
* Removed MySql and SQLite-specific asset test filesAlexRa2010-05-232-156/+0
|
* BasicAssetTest.cs replaced by AssetTests.csAlexRa2010-05-231-0/+161
| | | | | | | | AssetTests: The name has changed to reflect the fact it is no longer a base class, but the complete asset test for all supported databases. The test can also check storing of CreatorID, but the feature is disabled at this commit!
* Bugfix in tests (must clear db before migrations, not after)AlexRa2010-05-233-3/+3
|
* EstateData tests passing on all DBsAlexRa2010-05-231-28/+2
|
* Corrections in RegionTests.cs. It now fully works!AlexRa2010-05-231-48/+75
| | | | | | | | | The problem was that some tests relied on prior tests to leave the DB in a particular state, but the test class cleared the DB every time. The affected tests have been merged into one to remove the dependencies. tested on all 3 Dbs, all tests green.
* Minor corrections in BasicDataServiceTest.csAlexRa2010-05-231-0/+41
| | | | | (added more functions for cleaning up DB from the derived tests)
* MSSQL: added asset_flags, CreatorID to migrationsAlexRa2010-05-231-0/+6
|
* MSSQLAssetData updated to support [CreatorID], [asset_flags]AlexRa2010-05-231-5/+11
|
* MSSQLAssetData: fixed some weirdnessAlexRa2010-05-231-7/+12
| | | | | | | | Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL in UpdateAsset (must not modify ID). NOT tested! But apparently shouldn't work worse than the previous version, esp. the FetchMetadata thing.
* All data tests made DBMS-independentAlexRa2010-05-2310-610/+160
|
* Added generic base classes for testing database servicesAlexRa2010-05-233-0/+241
| | | | | | | | | | These are some generic classes that simplify writing tests for any of the data connectors and databases. Among other things, configuring the connection strings is done once, in a separate resource file. Tests based on the new BasicDataServiceTest class require NUnit 2.5 or better.
* Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2010-05-212-2/+60
| | | | | Adds dialog methods for MRM. Thanks ziah.
* Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2010-05-212-0/+20
| | | | Adds OwnerId and CreatorId properties to MRM.IObject
* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-211-0/+57
|\
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
| |\
| * | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
* | | Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari2010-05-219-0/+47
| |/ |/| | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
|\ \
| * | Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
| |/
| * * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| | | | | | | | update priority policy
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-2115-315/+207
|\ \ | |/
| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-2115-315/+207
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
|/ | | | | | that uuid is already in the scene this means that we don't perform pointless work
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-212-5/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-212-8/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)2010-05-215-38/+108
| | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity
* minor: refactor CreateAsset to eliminate dupe codeJustin Clark-Casey (justincc)2010-05-211-3/+5
|
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-216-11/+55
|
* Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-9/+7
|
* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* * Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman2010-05-201-38/+32
| | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
* Ensure that the first update sent out for any given prim is a full updateMelanie Thielker2010-05-211-0/+11
|
* Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵Diva Canto2010-05-205-32/+8
| | | | files. Restored Presence table to its taboo-breaking form.
* Removed sessionID from GridUserservice again. Removed parcel crossing ↵Diva Canto2010-05-209-21/+18
| | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
* Merging slimupdates2unknown2010-05-2032-889/+1093
|\
| * * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵unknown2010-05-201-1/+5
| | | | | | | | unless we were asked to
| * * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵unknown2010-05-209-132/+189
| | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵unknown2010-05-153-50/+7
| |\ | | | | | | | | | slimupdates2
| * | Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.