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* FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
* add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-137-20/+151
* make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* Merge branch 'avination' into ubitworkUbitUmarov2012-12-111-1/+1
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| * Check database for root prim IDs only to try and get a handle on prim lossMelanie2012-12-091-1/+1
* | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
* | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
* | missing fileUbitUmarov2012-12-111-0/+9
* | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
* | typo fixUbitUmarov2012-12-101-2/+3
* | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
* | add some default size setting and checksUbitUmarov2012-12-073-4/+28
* | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-078-313/+62
* | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
* | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
* | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-076-6/+68
* | fix regressionUbitUmarov2012-12-071-2/+2
* | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-073-4/+336
* | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
* | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
* | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* | Merge branch 'avination' into ubitworkMelanie2012-12-037-108/+384
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-033-4/+4
* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-011-0/+3
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| * * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMes...teravus2012-11-241-0/+3
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
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| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | * minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
| | * Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | | Fix new command console code to match the output of the original while keepingMelanie2012-11-231-2/+5
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Add a newline before the constant help textMelanie2012-11-231-0/+1
* | Revert help to display a full command list. Leave the help categories in asMelanie2012-11-231-5/+6
* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
* | Merge branch 'master' into careminsterMelanie2012-11-231-1/+28
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| * Add "help all" console command which will list all commands alphabetically in...Justin Clark-Casey (justincc)2012-11-231-1/+28
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54