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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
/
+162
*
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
/
+2
*
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
/
+91
*
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
/
+59
*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
*
add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-10
1
-2
/
+12
*
Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
2013-01-11
1
-5
/
+19
*
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
2
-1
/
+20
*
Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
2013-01-11
1
-52
/
+2
*
Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
2013-01-10
1
-2
/
+43
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
5
-138
/
+350
*
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
/
+1
*
minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
2013-01-10
1
-1
/
+1
*
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-1
/
+1
*
Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
2013-01-10
1
-2
/
+0
*
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
2
-13
/
+36
*
On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...
Justin Clark-Casey (justincc)
2013-01-10
1
-0
/
+3
*
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
Justin Clark-Casey (justincc)
2013-01-10
1
-1
/
+1
*
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2013-01-10
4
-36
/
+82
*
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
2013-01-10
3
-32
/
+153
*
minor: Remove unnecessary commented out code from last commit c28a2f05 and fi...
Justin Clark-Casey (justincc)
2013-01-09
1
-4
/
+1
*
minor: make spacing consistent in console help output
Justin Clark-Casey (justincc)
2013-01-09
1
-3
/
+6
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-01-09
3
-39
/
+45
|
\
|
*
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2013-01-08
2
-8
/
+12
|
*
minor: Fix command match of "debug script" command to "debug scripts" to matc...
Justin Clark-Casey (justincc)
2013-01-09
1
-1
/
+1
|
*
minor: Allow "script *" console commands to take multiple script item ids
Justin Clark-Casey (justincc)
2013-01-09
1
-30
/
+32
*
|
Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
/
+0
*
|
Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
-1
/
+1
|
/
*
Fix sequence id fr default anim
Melanie
2013-01-08
1
-1
/
+1
*
Prevent empty Anim Packs
Melanie
2013-01-08
1
-0
/
+12
*
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
2013-01-08
1
-2
/
+20
*
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
2013-01-07
1
-19
/
+18
*
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
2013-01-07
5
-27
/
+119
*
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
2013-01-07
1
-0
/
+2
*
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
2013-01-06
3
-9
/
+3
*
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
2013-01-06
4
-12
/
+151
*
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
/
+1
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
/
+33
*
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
/
+18
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
/
+147
*
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
/
+129
*
BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
/
+8
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
/
+4
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
/
+73
*
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
2013-01-04
1
-3
/
+3
*
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
2013-01-04
1
-15
/
+1
*
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
2013-01-04
1
-7
/
+1
*
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
2013-01-04
1
-41
/
+35
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