Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-08-30 | 3 | -35/+38 |
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| * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-08-30 | 2 | -12/+128 |
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| * | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 2012-08-30 | 3 | -35/+38 |
| | | | | | | | | | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them. | ||||
* | | | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 2012-08-30 | 2 | -5/+56 |
| | | | | | | | | | | | | movement lag. | ||||
* | | | Allow llList2Key to also act on System.String | Melanie | 2012-08-29 | 1 | -1/+2 |
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* | | | Merge branch 'ubitwork' into avination | Melanie | 2012-08-29 | 8 | -151/+565 |
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| * | | Fix issue with the quit packet being stuck int he queue and a one packet delay. | Melanie | 2012-08-29 | 1 | -2/+8 |
| | | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place. | ||||
| * | | Remove Justin's addition to avoid sending incoming packets to inactive clients | Melanie | 2012-08-29 | 1 | -9/+9 |
| | | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous. | ||||
| * | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork | Melanie | 2012-08-29 | 7 | -137/+435 |
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| | * | A few more changes to keyframes | UbitUmarov | 2012-08-29 | 4 | -65/+117 |
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| | * | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 2012-08-29 | 1 | -115/+165 |
| | | | | | | | | | | | | crossing retries and not still another thread, etc... | ||||
| | * | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 2012-08-28 | 8 | -115/+311 |
| | | | | | | | | | | | | threads overlaps, some null objects exceptions, region crossing... | ||||
| * | | Add a queue with two priority levels. This is a drop in replacement for | Melanie | 2012-08-28 | 1 | -2/+111 |
| | | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities. | ||||
| * | | Fix a nullref while object is being created | Melanie | 2012-08-28 | 1 | -1/+2 |
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| * | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 2012-08-26 | 1 | -2/+2 |
| | | | | | | | | DataFormat enum, using values from the KFM constants | ||||
* | | Make llCollisionSprite not throw anymore | Melanie | 2012-08-25 | 1 | -1/+2 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-08-24 | 6 | -5/+9 |
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| * | let setLinkPrimParams terminate even if there are no more parts. | UbitUmarov | 2012-08-16 | 1 | -2/+3 |
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| * | fix vs2010 build | UbitUmarov | 2012-08-16 | 5 | -3/+6 |
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* | | Remove debug spam | Melanie | 2012-08-24 | 1 | -2/+2 |
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* | | Fix background inventory loading (Viewer 3) so it won't lag out the sim | Melanie | 2012-08-24 | 3 | -51/+107 |
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* | | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 2012-08-23 | 3 | -3/+39 |
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* | | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 2012-08-22 | 1 | -1/+1 |
| | | | | | | | | sim killer. | ||||
* | | Fix group return stuff | Melanie | 2012-08-21 | 1 | -1/+1 |
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* | | Allow updates sent for right pec to go to the client | Melanie | 2012-08-21 | 1 | -1/+1 |
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* | | Implement seeing busy status in LSL | Melanie | 2012-08-21 | 1 | -0/+7 |
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* | | Cause a persistence save if prim flags change | Melanie | 2012-08-21 | 1 | -0/+2 |
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* | | Add Camera Offsets to serialization | Melanie | 2012-08-21 | 1 | -0/+14 |
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* | | Fix scripted detach of temp attachments | Melanie | 2012-08-20 | 1 | -6/+2 |
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* | | Make the console output from the reigon console hookable | Melanie | 2012-08-18 | 2 | -0/+11 |
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* | | Fix a typo | Melanie | 2012-08-18 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 14 | -223/+466 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | Do a proper null check to avoid the overloaded operator == trap | Melanie | 2012-08-16 | 1 | -1/+1 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-15 | 13 | -222/+465 |
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| | * | Don't enable the thread watchdog until all regions are ready. | Justin Clark-Casey (justincc) | 2012-08-15 | 2 | -7/+33 |
| | | | | | | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up. | ||||
| | * | adding ATTACH_*_PEC constants | SignpostMarv | 2012-08-15 | 1 | -0/+2 |
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| | * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| | | | | | | | | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | ||||
| | * | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2012-08-15 | 2 | -147/+197 |
| | | | | | | | | | | | | method variables to reduce confusion between a physics scene and the real scene. | ||||
| | * | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 2012-08-15 | 5 | -34/+44 |
| | | | | | | | | | | | | and then commenting out most of the additions. | ||||
| | * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 2012-08-15 | 1 | -15/+15 |
| | | | | | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | ||||
| | * | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 2012-08-15 | 1 | -12/+13 |
| | | | | | | | | | | | | were linksets in the region. | ||||
| | * | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 2012-08-15 | 1 | -4/+12 |
| | | | | | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx) | ||||
| | * | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 2012-08-15 | 1 | -0/+17 |
| | | | | | | | | | | | | recomputation after linksets changed, etc | ||||
| | * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
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| | * | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
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| * | | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 2012-08-15 | 1 | -49/+74 |
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| * | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2012-08-15 | 2 | -34/+77 |
| | | | | | | | | permissions and add support for this (incomplete!) to LSL | ||||
| * | Add support for the extra params to scene and the event manager | Melanie | 2012-08-15 | 2 | -0/+62 |
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| * | Fix and finish the extra parameters storage system for MySQL | Melanie | 2012-08-15 | 1 | -1/+57 |
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| * | Add a skeleton for a name value storage associated with regions | Melanie | 2012-08-15 | 10 | -0/+113 |
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