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* Added header/footer of scripts to make C# and VB scripts much easier to write.Tedd Hansen2008-02-022-8/+49
* Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)Tedd Hansen2008-02-021-3/+3
* Added load/unload queue size limitTedd Hansen2008-02-025-21/+86
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen2008-02-023-37/+236
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen2008-02-027-32/+43
* Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette...Charles Krinke2008-02-021-8/+17
* Forgot to create an object before use. Now why can't .Net just do that itself...Tedd Hansen2008-02-021-7/+10
* Added some error checking to MaintenanceThread, no-crash (just log) loading o...Tedd Hansen2008-02-022-28/+44
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-013-9/+18
* Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen2008-02-011-1/+2
* SCRIPTING STILL BROKENTedd Hansen2008-02-0116-402/+602
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-014-189/+412
* Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke2008-02-011-75/+491
* Config option to set number of scripts per AppDomainTedd Hansen2008-02-012-2/+3
* Added config options:Tedd Hansen2008-02-012-2/+46
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-012-2/+2
* ExperimentalTedd Hansen2008-02-015-9/+67
* Highly experimentalTedd Hansen2008-02-012-149/+300
* Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in llParticleSyste...alondria2008-02-011-1/+9
* Thanks to Hashbox for a patch to:alondria2008-02-013-2/+25
* * ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares2008-02-011-11/+7
* Temporary try catch around calculateSpaceForGeom() , to see if it gets past m...MW2008-02-011-3/+10
* * Committing random physics stuff to the SVN for use laterTeravus Ovares2008-02-011-0/+86
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-013-5/+35
* * Adding limited support for LLParticleSystem.Teravus Ovares2008-01-311-14/+38
* revert last IRC bridge changes as this broke chat on my test environment.Sean Dague2008-01-311-80/+23
* * setting some readonlieslbsa712008-01-313-3/+3
* Hit a dead end with llParticleSystem (libsecondlife issues) so no functionali...alondria2008-01-313-25/+50
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-315-6/+164
* * Add 'asset not found' statistics to grid asset server statsJustin Clarke Casey2008-01-302-10/+35
* * Minor asset server message tweakJustin Clarke Casey2008-01-301-1/+2
* * Deal with asset requests with malformed guids to the asset server in more u...Justin Clarke Casey2008-01-301-6/+13
* * Print out exception information when a mysql asset fetch failsJustin Clarke Casey2008-01-301-16/+29
* * Insert 'assets served per hour' speed to asset server statsJustin Clarke Casey2008-01-301-6/+15
* Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares2008-01-301-0/+2
* * See if this helps Nebadon. Teravus Ovares2008-01-301-8/+3
* * This update restores *nix supportTeravus Ovares2008-01-301-1/+8
* * Experimental ODE Update to make ODE more stableTeravus Ovares2008-01-303-4/+50
* * Fixed a crash if the server is unable to connect to the UserServer when a u...Teravus Ovares2008-01-291-1/+9
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-298-6/+138
* * Patch from Ansi (IBM)Justin Clarke Casey2008-01-292-2/+59
* * No more massive spires and massive pits when editing land using Select + to...Teravus Ovares2008-01-291-1/+11
* Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issu...Teravus Ovares2008-01-291-23/+80
* * Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares2008-01-291-2/+2
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ...Teravus Ovares2008-01-291-2/+11
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-287-16/+68
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-283-0/+2
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
* * Mostly ODE update. Things are a bit more behaved then the last experiment...Teravus Ovares2008-01-283-11/+47
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps...Teravus Ovares2008-01-272-12/+13