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* * Refactored some asset code and in the process uncovered a bug; now, I ↵lbsa712008-02-091-10/+14
| | | | think first transfer of asset should start faster.
* *Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares2008-02-091-5/+11
| | | | be sent.
* * added count of texture data bytes and asset byteslbsa712008-02-092-6/+24
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* * Added count of temporary assetslbsa712008-02-091-0/+23
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-092-25/+65
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* Added undocumented "modules list" command, lists shared region modules.Tedd Hansen2008-02-091-1/+15
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* Applied patch from mirceakitsune to fix #502 (lower land does the same as ↵Jeff Ames2008-02-091-1/+1
| | | | raise land)
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-095-5/+51
| | | | | | * Made Estate tools work for estate managers without needing to request admin status First * Added code to make the Simulator version to be reported in the About box of the client
* Moved LICENSE.txt into root.Jeff Ames2008-02-091-25/+0
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* * Adds Top Shear support to the Meshmerizer for the Cube prim and the ↵Teravus Ovares2008-02-094-2/+87
| | | | Cylinder prim.
* * Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares2008-02-091-2/+13
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* * Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey2008-02-094-10/+10
| | | | | | | | | characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
* * In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey2008-02-094-12/+18
| | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-094-4/+21
| | | | | | Just want to try this out on windows quickly.
* * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵Teravus Ovares2008-02-081-0/+3
| | | | you tapered if you didn't have a cut or a hollow.
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
| | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
| | | | | | * Removed the hull verbosity
* Still chasing logout memory leak. Putting in small changes and temporary ↵Justin Clarke Casey2008-02-086-12/+39
| | | | light verbosity to this end
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵Teravus Ovares2008-02-081-42/+44
| | | | Enjoy the new physics-friendly prim type.
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
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* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
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* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
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* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
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* update eol-styleJustin Clarke Casey2008-02-085-280/+280
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* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
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* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-086-2/+316
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* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-082-5/+18
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* change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague2008-02-081-1/+1
| | | | | | http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
| | | | | | | | | | | Attached is a patch for Mantis 25 - this fixes the problem of not having a touch_start happen for all prims in a linked group. So, with this, large builds can now have a single script in the base prim and it will run when any prim in the linked build is touched. The problem was that the objectgrab event was not being propagated to all the prims in the group.
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
| | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it.
* small bit of refactoring, MW2008-02-082-4/+11
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* * Removed a statement that crashes the Meshmerizer if you don't have a ↵Teravus Ovares2008-02-081-1/+1
| | | | specific /dev/ folder
* * Okay, fixed the path cut offset, however the inner wall isn't properly ↵Teravus Ovares2008-02-081-2/+2
| | | | 'cut' from the hull, so slightly better support, but still limited.
* * This update adds limited support for Cylinder meshed prim in the ↵Teravus Ovares2008-02-083-1/+312
| | | | Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
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* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
| | | | | commented out.
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-082-12/+16
| | | | | DEBUG is defined by default in the Linux build.
* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
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* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
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* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
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* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
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* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-076-7/+53
| | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
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* Update version numbers to 0.5Jeff Ames2008-02-078-9/+9
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* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
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* Shorten root inventory create folder message.Charles Krinke2008-02-071-2/+1
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* * Added the Scripted objectflag if there is a script running in a prim. ↵Teravus Ovares2008-02-073-2/+21
| | | | Remove the flag if you delete all of the scripts in the object.
* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-3/+16
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* * Allow terrain load-tile for RAW filesJustin Clarke Casey2008-02-061-1/+57
| | | | | | * Patch from Sophie Lee [webmage] - IBM. Thanks very much!
* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
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