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* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-1817-87/+99
* cleaned up some mono compiler warningsJeff Ames2007-11-1814-80/+68
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-189-57/+134
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-185-0/+26
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-182-0/+56
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-188-64/+99
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
* Additional debugging output to see for what coordinates is the worldmap Dalien Talbot2007-11-181-1/+2
* Prevent the region crash in gridmode on bringing up the mapDalien Talbot2007-11-181-5/+13
* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-184-0/+14
* improved avatar logic -- walk up low steps now, sortadan miller2007-11-171-5/+21
* minor POS tweak for speeddan miller2007-11-171-5/+4
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* * fixed goofy documentation errorTeravus Ovares2007-11-171-1/+1
* * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. It's...Teravus Ovares2007-11-171-0/+55
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-174-5/+17
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-172-32/+219
* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
* minor cleanup of some dodgy bitsJeff Ames2007-11-173-34/+16
* added some POS gravityJeff Ames2007-11-171-22/+17
* catch exceptions when loading malformed xml filesJeff Ames2007-11-173-24/+44
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-164-23/+45
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-162-17/+41
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-168-17/+29
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
* added dummy POS physics pluginJeff Ames2007-11-162-0/+359
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-163-56/+176
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-159-53/+34
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-154-10/+1052
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-158-5/+115
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
* Added "show regions" console command that displays the list of regions in tha...MW2007-11-141-3/+10
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
* random shot in the darkSean Dague2007-11-141-3/+4
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20