Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e' | Melanie Thielker | 2014-06-21 | 1 | -2/+1 |
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| * | minor: Remove unnecessary call to GetAttachments() in ↵ | Justin Clark-Casey (justincc) | 2013-04-02 | 1 | -2/+0 |
| | | | | | | | | AttachmentsModule.UpdateUserInventoryWithAttachment() | ||||
| * | Fix what appears to be a bug in HGUserManagementModule where it enables on ↵ | Justin Clark-Casey (justincc) | 2013-04-02 | 1 | -2/+1 |
| | | | | | | | | the base.Name rather than its own Name. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-04-02 | 13 | -203/+567 |
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* | \ | Merge commit '4153cfbf14132931b981168b7b3e7c5b8d5be8b5' | Melanie Thielker | 2014-06-21 | 1 | -6/+6 |
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| * | | Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is ↵ | Justin Clark-Casey (justincc) | 2013-04-02 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | either not syntactical or unnecessary. May fix http://opensimulator.org/mantis/view.php?id=6593 | ||||
* | | | Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2' | Melanie Thielker | 2014-06-21 | 10 | -193/+493 |
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| * | | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 2013-03-31 | 1 | -1/+8 |
| | | | | | | | | | | | | | | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object. | ||||
| * | | BulletSim: not quite functional axis lock code. | Robert Adams | 2013-03-31 | 5 | -35/+43 |
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| * | | BulletSim: start the renaming of local variables to m_ form to match the ↵ | Robert Adams | 2013-03-31 | 1 | -23/+23 |
| | | | | | | | | | | | | OpenSim coding conventions. | ||||
| * | | BulletSim: fix line endings in BSActor* | Robert Adams | 2013-03-31 | 2 | -291/+302 |
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| * | | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 5 | -112/+149 |
| | | | | | | | | | | | | up the vehicle actor. | ||||
| * | | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 2013-03-31 | 4 | -74/+311 |
| | | | | | | | | | | | | Add first 'actor' for locked axis. | ||||
| * | | Export permission, part two. Setting export perms for textures and clothing ↵ | Melanie | 2013-03-31 | 3 | -10/+74 |
| |/ | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this! | ||||
* | | Add forgotten file | Melanie Thielker | 2014-06-21 | 1 | -0/+249 |
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* | | Differentiate between requests only the owner should be able to do and those | Melanie Thielker | 2014-04-26 | 7 | -29/+29 |
| | | | | | | | | that managers can do when setting parcel data | ||||
* | | Convert region loading to new format | Melanie Thielker | 2014-04-26 | 2 | -6/+8 |
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* | | Allow opening a https port using only http so that nginx can be used for ssl | Melanie Thielker | 2014-04-26 | 3 | -18/+42 |
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* | | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵ | Justin Clark-Casey (justincc) | 2014-04-23 | 1 | -2/+1 |
| | | | | | | | | of 0 from previous commit cb1f28 | ||||
* | | Prevent sending Land Properties for unprivileged users | Dev Random | 2014-04-23 | 1 | -5/+8 |
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* | | Implement Oren's fix to prevent a privilege escalation with groups | Melanie Thielker | 2014-04-20 | 1 | -3/+6 |
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* | | Change OfflineMessageModule to support more differentiated return values and ↵ | Melanie Thielker | 2014-04-06 | 1 | -8/+47 |
| | | | | | | | | allow support for mobile devices and other non-viewer logins | ||||
* | | Guard against Scene being null in attachments it the wearing avatar is in ↵ | Melanie Thielker | 2014-03-25 | 1 | -14/+16 |
| | | | | | | | | the process of logging out. | ||||
* | | Remove the spammy "voice not enabled" message some viewers trigger in non ↵ | Melanie Thielker | 2014-03-25 | 1 | -4/+4 |
| | | | | | | | | voice parcels | ||||
* | | Reinstate the timed region change signal | Melanie Thielker | 2014-03-25 | 1 | -0/+4 |
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* | | Add delete maptile ability to MapImageService - yet untested | Melanie Thielker | 2014-03-18 | 3 | -2/+92 |
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* | | Minor: Add prentheses to make a condition clearer | Melanie | 2014-01-15 | 1 | -2/+1 |
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* | | Mono 2.0 fix - call ToArray() explicitly | Melanie | 2013-09-08 | 4 | -5/+19 |
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* | | Fix exception when brokering HG asset ids | Melanie Thielker | 2013-09-08 | 1 | -1/+7 |
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* | | Harmonize the class name, ID and Name of the default perms module | Melanie Thielker | 2013-09-08 | 4 | -11/+11 |
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* | | Reinstate SecurePermissionsLoading functionality, default ON | Melanie Thielker | 2013-09-08 | 1 | -24/+16 |
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* | | Bring Core Groups up to current version | root | 2013-09-07 | 12 | -284/+504 |
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* | | Add two argument constructor to GridInstantMessage | root | 2013-09-07 | 1 | -0/+18 |
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* | | Add support for simple external CAPS texture services | root | 2013-09-07 | 1 | -19/+31 |
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* | | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject | Melanie | 2013-08-25 | 2 | -23/+5 |
| | | | | | | | | was being called twice on each crossing. | ||||
* | | * This fixes the border crossing offsets by storing the final keyframe ↵ | teravus | 2013-08-24 | 1 | -2/+22 |
| | | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. | ||||
* | | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵ | teravus | 2013-08-24 | 3 | -11/+48 |
| | | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work. | ||||
* | | Revert "* This increases accuracy when border crossing (the reason is.. ↵ | teravus | 2013-08-24 | 1 | -7/+7 |
| | | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f. | ||||
* | | * This increases accuracy when border crossing (the reason is.. the border ↵ | teravus | 2013-08-23 | 1 | -7/+7 |
| | | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. | ||||
* | | Make attachment state load work again | Melanie | 2013-08-01 | 1 | -1/+1 |
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* | | Fix prim locking to behave like SL | Melanie | 2013-06-23 | 1 | -2/+2 |
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* | | Allow coalesced objects to be rezzed even if they extend past the sim bounds | Melanie | 2013-06-18 | 1 | -2/+6 |
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* | | Forward the reason to the script | Melanie | 2013-06-13 | 1 | -1/+1 |
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* | | Add a result param to te money module interface | Melanie | 2013-06-13 | 3 | -4/+7 |
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* | | * This fixes having to select and deselect prim to get keyframemotion to ↵ | Melanie | 2013-06-13 | 3 | -2/+8 |
| | | | | | | | | | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs | ||||
* | | Put the "script saved" and "notecard saved" messages back into the bottom | Melanie | 2013-06-11 | 1 | -2/+2 |
| | | | | | | | | right corner. | ||||
* | | Explicitly set uploaded mesh object perms | Melanie | 2013-06-10 | 1 | -10/+13 |
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* | | Make objects attached from the ground appear in inventory again. Fixes a number | Melanie | 2013-06-08 | 1 | -1/+1 |
| | | | | | | | | of interaction issues causing client crashes. | ||||
* | | Clean up poll service | Melanie | 2013-06-07 | 2 | -319/+0 |
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* | | Fix llTeleportAgentGlobalCoords | Melanie | 2013-06-02 | 1 | -11/+16 |
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