aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e'Melanie Thielker2014-06-211-2/+1
|\
| * minor: Remove unnecessary call to GetAttachments() in ↵Justin Clark-Casey (justincc)2013-04-021-2/+0
| | | | | | | | AttachmentsModule.UpdateUserInventoryWithAttachment()
| * Fix what appears to be a bug in HGUserManagementModule where it enables on ↵Justin Clark-Casey (justincc)2013-04-021-2/+1
| | | | | | | | the base.Name rather than its own Name.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-04-0213-203/+567
| |\
* | \ Merge commit '4153cfbf14132931b981168b7b3e7c5b8d5be8b5'Melanie Thielker2014-06-211-6/+6
|\ \ \ | |/ /
| * | Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is ↵Justin Clark-Casey (justincc)2013-04-021-6/+6
| | | | | | | | | | | | | | | | | | either not syntactical or unnecessary. May fix http://opensimulator.org/mantis/view.php?id=6593
* | | Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2'Melanie Thielker2014-06-2110-193/+493
|\ \ \ | | |/ | |/|
| * | BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| | | | | | | | | | | | | | | | | | object. This will stop avatars from sliding down steep terrains or objects while still allowing an avatar to be moved if standing on a moving object.
| * | BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
| | |
| * | BulletSim: start the renaming of local variables to m_ form to match the ↵Robert Adams2013-03-311-23/+23
| | | | | | | | | | | | OpenSim coding conventions.
| * | BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
| | |
| * | BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| | | | | | | | | | | | up the vehicle actor.
| * | BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
| | | | | | | | | | | | Add first 'actor' for locked axis.
| * | Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-10/+74
| |/ | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | Add forgotten fileMelanie Thielker2014-06-211-0/+249
| |
* | Differentiate between requests only the owner should be able to do and thoseMelanie Thielker2014-04-267-29/+29
| | | | | | | | that managers can do when setting parcel data
* | Convert region loading to new formatMelanie Thielker2014-04-262-6/+8
| |
* | Allow opening a https port using only http so that nginx can be used for sslMelanie Thielker2014-04-263-18/+42
| |
* | minor: Remove unused System.Linq reference and use ParcelFlags.None instead ↵Justin Clark-Casey (justincc)2014-04-231-2/+1
| | | | | | | | of 0 from previous commit cb1f28
* | Prevent sending Land Properties for unprivileged usersDev Random2014-04-231-5/+8
| |
* | Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker2014-04-201-3/+6
| |
* | Change OfflineMessageModule to support more differentiated return values and ↵Melanie Thielker2014-04-061-8/+47
| | | | | | | | allow support for mobile devices and other non-viewer logins
* | Guard against Scene being null in attachments it the wearing avatar is in ↵Melanie Thielker2014-03-251-14/+16
| | | | | | | | the process of logging out.
* | Remove the spammy "voice not enabled" message some viewers trigger in non ↵Melanie Thielker2014-03-251-4/+4
| | | | | | | | voice parcels
* | Reinstate the timed region change signalMelanie Thielker2014-03-251-0/+4
| |
* | Add delete maptile ability to MapImageService - yet untestedMelanie Thielker2014-03-183-2/+92
| |
* | Minor: Add prentheses to make a condition clearerMelanie2014-01-151-2/+1
| |
* | Mono 2.0 fix - call ToArray() explicitlyMelanie2013-09-084-5/+19
| |
* | Fix exception when brokering HG asset idsMelanie Thielker2013-09-081-1/+7
| |
* | Harmonize the class name, ID and Name of the default perms moduleMelanie Thielker2013-09-084-11/+11
| |
* | Reinstate SecurePermissionsLoading functionality, default ONMelanie Thielker2013-09-081-24/+16
| |
* | Bring Core Groups up to current versionroot2013-09-0712-284/+504
| |
* | Add two argument constructor to GridInstantMessageroot2013-09-071-0/+18
| |
* | Add support for simple external CAPS texture servicesroot2013-09-071-19/+31
| |
* | Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2013-08-252-23/+5
| | | | | | | | was being called twice on each crossing.
* | * This fixes the border crossing offsets by storing the final keyframe ↵teravus2013-08-241-2/+22
| | | | | | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
* | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus2013-08-243-11/+48
| | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
* | Revert "* This increases accuracy when border crossing (the reason is.. ↵teravus2013-08-241-7/+7
| | | | | | | | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
* | * This increases accuracy when border crossing (the reason is.. the border ↵teravus2013-08-231-7/+7
| | | | | | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
* | Make attachment state load work againMelanie2013-08-011-1/+1
| |
* | Fix prim locking to behave like SLMelanie2013-06-231-2/+2
| |
* | Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie2013-06-181-2/+6
| |
* | Forward the reason to the scriptMelanie2013-06-131-1/+1
| |
* | Add a result param to te money module interfaceMelanie2013-06-133-4/+7
| |
* | * This fixes having to select and deselect prim to get keyframemotion to ↵Melanie2013-06-133-2/+8
| | | | | | | | | | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
* | Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
| | | | | | | | right corner.
* | Explicitly set uploaded mesh object permsMelanie2013-06-101-10/+13
| |
* | Make objects attached from the ground appear in inventory again. Fixes a numberMelanie2013-06-081-1/+1
| | | | | | | | of interaction issues causing client crashes.
* | Clean up poll serviceMelanie2013-06-072-319/+0
| |
* | Fix llTeleportAgentGlobalCoordsMelanie2013-06-021-11/+16
| |