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* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| | | | some clean up
* Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-122-12/+6
| | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
* Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
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* Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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* Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-112-6/+12
| | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
* Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | up properly
* be paranoic (?)UbitUmarov2012-07-111-0/+6
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* Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov2012-07-111-5/+23
| | | | | Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
* remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
* ubitODE leaksUbitUmarov2012-07-113-25/+33
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* stop keeping references to objects on released itemsUbitUmarov2012-07-111-1/+10
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* Make sure handles stay intact when removing from the MinHeapMelanie2012-07-111-5/+8
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* Melanie fix: detach SOGs from backup on linkingUbitUmarov2012-07-111-0/+2
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* clear released minheap items so they don't keep holding references toUbitUmarov2012-07-111-0/+1
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* add some more memory information to StatsCollectorUbitUmarov2012-07-101-4/+20
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* console region restart: Let Xengine not cry all over the place withUbitUmarov2012-07-101-6/+10
| | | | errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
* Merge branch 'avination' into ubitworkUbitUmarov2012-07-101-5/+7
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| * Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | | | | | debugging
* | lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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* | let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov2012-07-101-1/+9
| | | | | | | | | | | | | | physical root prim and not a vehicle. With this llSetAngularVelocity should work and also llTargetOmega will do the same in this case. but for now this llTargetOmega is being a normal physical rotation with damping, and stops with selection. Thats not like SL apparently
* | more work on llSetAngularVelocity()UbitUmarov2012-07-102-4/+29
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
| | | | | | | | 12rad/s
* | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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* | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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* | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
|/ | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
* Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | and the sim's http client
* Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
| | | | the first place.
* Address map lag issue seen with non-avination viewersMelanie2012-07-083-262/+271
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* Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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* fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-074-27/+73
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| * Fix storing vehicle dataMelanie2012-07-071-2/+2
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| * Add saving vehicle physics data to the databaseMelanie2012-07-074-27/+73
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* | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
|/ | | | Effective. Increase a bit world damping of velocities
* added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
* Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov2012-07-061-1/+3
| | | | since viewers don't seem to handle that and keep retrying
* Convert the slow request queue into a regular queue and add some cleanupMelanie2012-07-061-4/+18
| | | | and locking.
* Fix the boo-booMelanie2012-07-051-3/+3
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* Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-054-16/+39
| | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
* use the pollEvent timeout paramenter on poolingUbitUmarov2012-07-041-4/+7
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* added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-044-5/+8
| | | | it's timeout
* *test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov2012-07-041-2/+2
| | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
* *test* slow http retries pool rate to original 1sUbitUmarov2012-07-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-07-023-11/+244
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| * *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2012-07-012-0/+206
| | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| * | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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