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* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
* make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov2014-08-171-2/+17
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
* on teleports dont send baked textures assets in CreateClient, they will do on...UbitUmarov2014-08-151-1/+4
* remove duplication of textures, wearables and attachments on crossings.UbitUmarov2014-08-151-34/+49
* cleanup a bitUbitUmarov2014-08-151-10/+1
* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
* refix hide on crossingsUbitUmarov2014-08-151-1/+2
* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
* remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
* in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-148-6/+52
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
* reduced debug msgsUbitUmarov2014-08-141-3/+7
* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-142-5/+16
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-143-97/+167
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-123-56/+86
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| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-117-96/+114
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| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
| * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
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* | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
* | | | process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
* | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
* | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
* | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
* | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | | fix the damm thingUbitUmarov2014-08-121-6/+13
* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3