index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
missing file
UbitUmarov
2012-09-26
1
-1
/
+1
*
just remove the damm thing
UbitUmarov
2012-09-26
7
-29
/
+7
*
Seems nothing actually need the request body for getevents. so change
UbitUmarov
2012-09-26
5
-15
/
+12
*
UriModule GetEvents also doesn't need a request body
UbitUmarov
2012-09-26
1
-0
/
+1
*
keep watchdog happy using it to kill his threads
UbitUmarov
2012-09-26
1
-9
/
+1
*
more changes to PollService
UbitUmarov
2012-09-26
4
-25
/
+25
*
fix priorityQueue to correctly use the fairness counts starting at 8 for
UbitUmarov
2012-09-26
1
-10
/
+10
*
missed change
UbitUmarov
2012-09-25
1
-1
/
+2
*
do the same to webFecthInvDescModule
UbitUmarov
2012-09-25
1
-33
/
+25
*
change GetTextureModule processing
UbitUmarov
2012-09-25
1
-29
/
+31
*
Text changes for upload messages
Melanie
2012-09-24
1
-4
/
+4
*
more upload changes (plus untouch prebuild.xml)
UbitUmarov
2012-09-24
2
-68
/
+128
*
add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
2012-09-24
7
-7
/
+38
*
Merge branch 'ubitwork' into avination
Melanie
2012-09-24
4
-37
/
+38
|
\
|
*
If an asset upload transaction doesn't exist for a CreateInventory request,
Melanie
2012-09-24
4
-37
/
+38
*
|
Protect the responses map with a lock. Also remove ugly "this." type of
Melanie
2012-09-23
2
-18
/
+24
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-09-23
1
-7
/
+38
|
\
\
|
|
/
|
*
Change the poll service to use a thread pool for replies to make sure the
Melanie
2012-09-23
1
-7
/
+38
*
|
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
2012-09-23
1
-4
/
+4
*
|
Merge branch 'ubitwork' into avination
Melanie
2012-09-23
6
-203
/
+390
|
\
\
|
|
/
|
*
try to allow free uploads for testing, if users prefix names with "TEST-". Let
UbitUmarov
2012-09-23
3
-41
/
+211
|
*
report asset upload errors the right away
UbitUmarov
2012-09-22
4
-29
/
+87
|
*
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
UbitUmarov
2012-09-22
2
-42
/
+28
|
*
removed unused data in MeshUploadFlag response
UbitUmarov
2012-09-22
1
-8
/
+8
|
*
read model upload cost parameters from config [Economy] section
UbitUmarov
2012-09-21
2
-4
/
+23
|
*
Fix model upload rotations and offsets ( i hope )
UbitUmarov
2012-09-20
1
-103
/
+56
*
|
refix prior commit
Melanie
2012-09-20
1
-1
/
+1
*
|
Make uploads free for now - we will have to announce this
Melanie
2012-09-20
1
-3
/
+6
*
|
Change texture price back to 10 C$
Melanie
2012-09-19
1
-3
/
+2
|
/
*
be more tolerant to small prims, skipping them, only failing if they are
UbitUmarov
2012-09-19
2
-16
/
+82
*
create a single ModelCost provider for the caps instance. Let it know and
UbitUmarov
2012-09-19
2
-14
/
+56
*
coment out mesh model upload code to add textures and individual meshs
UbitUmarov
2012-09-19
2
-204
/
+255
*
Add booleans to control whether we actually crete inventory items
Melanie
2012-09-18
1
-2
/
+4
*
***TEST*** still bad... create inventory itens for model textures and meshs....
UbitUmarov
2012-09-18
1
-7
/
+76
*
add some locks to GetTextureModule
UbitUmarov
2012-09-17
1
-10
/
+13
*
on upload store mesh list contents as mesh assets. Build prims by instances not
UbitUmarov
2012-09-17
1
-8
/
+23
*
make sure client still has money at upload
UbitUmarov
2012-09-17
1
-0
/
+16
*
same cleanup
UbitUmarov
2012-09-17
1
-38
/
+41
*
removed broken fee compression
UbitUmarov
2012-09-17
1
-15
/
+1
*
let mesh model estimator work even without money module, so other
UbitUmarov
2012-09-17
1
-22
/
+22
*
Make use of mesh cost functions
UbitUmarov
2012-09-17
2
-24
/
+13
*
missing file for suport of mesh upload cost
UbitUmarov
2012-09-17
1
-0
/
+596
*
Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
/
+1
*
Make agent creation at destination asynchronous. Failures here are pretty
Melanie
2012-09-16
1
-1
/
+9
*
Change the close tmeout from 2 to 3 seconds on teleport. This may
Melanie
2012-09-16
1
-1
/
+1
*
Make IncomingCloseChildAgent not send a stop packet. This may prevent
Melanie
2012-09-16
1
-1
/
+1
*
Make the agent being kicked a child agent first so there won't be a ghost
Melanie
2012-09-16
1
-1
/
+2
*
Catch a nullref in the code to suppress GetTexture warnign spam we can't
Melanie
2012-09-16
1
-1
/
+1
*
Sequence/throttle asset retrievals.
Melanie
2012-09-14
2
-37
/
+69
*
Revamp the HTTP textures handler to allow a maximum of four fetches
Melanie
2012-09-14
7
-158
/
+295
[prev]
[next]