index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Explicitly stop PollServiceRequestManager() rather than relying on its destru...
Justin Clark-Casey (justincc)
2013-01-19
2
-5
/
+15
*
New constants for llGetObjectDetails
Talun
2013-01-19
2
-0
/
+92
*
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
Talun
2013-01-19
1
-2
/
+2
*
Fix use of scene debug commands when region is set to root or a specific regi...
Justin Clark-Casey (justincc)
2013-01-19
1
-15
/
+12
*
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
4
-24
/
+48
*
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
5
-8
/
+27
*
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2013-01-18
2
-2
/
+9
*
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
2013-01-18
1
-0
/
+21
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Robert Adams
2013-01-17
4
-21
/
+6
|
\
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-01-16
33
-151
/
+833
|
|
\
|
|
*
Changed a couple of debug messages at the request of osgrid.
Diva Canto
2013-01-16
1
-2
/
+2
|
*
|
Complete removal of the now unused state queue
Melanie
2013-01-16
3
-19
/
+4
*
|
|
BulletSim: Add one function that all actors who act on the physical
Robert Adams
2013-01-17
5
-24
/
+31
*
|
|
Add utility function to clamp a vector to a maximum magnitude.
Robert Adams
2013-01-17
1
-0
/
+12
|
|
/
|
/
|
*
|
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
2013-01-15
1
-0
/
+2
*
|
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
5
-28
/
+30
*
|
BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
4
-17
/
+51
*
|
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
2013-01-15
1
-3
/
+3
*
|
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
18
-54
/
+327
*
|
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
7
-289
/
+13
*
|
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-16
11
-31
/
+372
|
\
\
|
*
\
Merge branch 'master' of /home/opensim/var/repo/opensim
BlueWall
2013-01-15
29
-335
/
+662
|
|
\
\
|
|
*
|
BulletSim: tweeks to improve hover.
Robert Adams
2013-01-15
1
-5
/
+21
|
|
*
|
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2013-01-15
2
-10
/
+29
|
|
*
|
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
2013-01-15
1
-1
/
+14
|
|
*
|
Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-01-15
2
-12
/
+7
|
|
|
\
\
|
|
|
*
|
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
2
-12
/
+7
|
|
|
|
/
|
|
*
|
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
2013-01-15
1
-3
/
+3
|
|
|
/
|
*
|
Add Json-Rpc 2.0 To Registered Handlers
BlueWall
2013-01-15
5
-0
/
+298
*
|
|
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
7
-13
/
+289
*
|
|
Instead of passing separate engine, part and item components to script APIs, ...
Justin Clark-Casey (justincc)
2013-01-15
15
-79
/
+109
|
|
/
|
/
|
*
|
Print full stacktrace from plugin loading failure to help determine what went...
Justin Clark-Casey (justincc)
2013-01-15
1
-2
/
+5
*
|
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-15
26
-246
/
+554
|
\
\
|
*
|
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
2013-01-14
5
-18
/
+36
|
*
|
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2013-01-14
2
-25
/
+36
|
*
|
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
10
-32
/
+106
|
*
|
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2013-01-11
12
-22
/
+82
|
*
|
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
2013-01-11
4
-50
/
+162
|
*
|
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
-2
/
+2
|
*
|
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2013-01-11
2
-62
/
+91
|
*
|
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
2013-01-11
4
-65
/
+59
|
|
/
|
*
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
2013-01-11
1
-1
/
+1
|
*
add some sanity checking to HandleAgentRequestSit handler
dahlia
2013-01-10
1
-2
/
+12
*
|
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
2013-01-14
1
-72
/
+55
|
/
*
Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
2013-01-11
1
-5
/
+19
*
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
2
-1
/
+20
*
Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
2013-01-11
1
-52
/
+2
*
Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
2013-01-10
1
-2
/
+43
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
5
-138
/
+350
*
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
/
+1
[next]