| Commit message (Expand) | Author | Age | Files | Lines |
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* | Reinstate closing the client if CloseAgen returns false. This was part | Melanie Thielker | 2014-09-14 | 1 | -1/+2 |
* | revert changes to m_pendingCache and remove client close if there is no | UbitUmarov | 2014-09-14 | 1 | -21/+14 |
* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-14 | 1 | -0/+12 |
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| * | When CloseAgnt is called with an agent id that doesn't have a presence, check... | Melanie Thielker | 2014-09-13 | 1 | -0/+12 |
* | | do not use a blind expire of m_pendingCache. Entries must be valid while | UbitUmarov | 2014-09-13 | 1 | -15/+23 |
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* | If a client's SceneAgent is null, that client is not fully logged in or | Melanie Thielker | 2014-09-13 | 1 | -0/+14 |
* | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 2014-09-12 | 1 | -101/+96 |
* | handle AO sit ground case | UbitUmarov | 2014-09-10 | 1 | -2/+27 |
* | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 3 | -34/+71 |
* | Fix a nullref that can hit Vivox voice | Melanie Thielker | 2014-09-10 | 1 | -2/+8 |
* | it its a default ( internal ) animation return its name in lower case | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
* | remove the check animState == anim for same reasons | UbitUmarov | 2014-09-09 | 1 | -16/+10 |
* | look for animation on part inventory before default animations, so | UbitUmarov | 2014-09-09 | 1 | -4/+7 |
* | force update of movement animation | UbitUmarov | 2014-09-09 | 2 | -2/+15 |
* | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 2014-09-09 | 1 | -1/+2 |
* | *test* | UbitUmarov | 2014-09-09 | 3 | -1/+58 |
* | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 4 | -0/+113 |
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-09 | 1 | -1/+4 |
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| * | add full delete if uuid iz zero and state is ALL | UbitUmarov | 2014-09-09 | 1 | -1/+4 |
* | | Add some case magic and send an anim pack when an override is set | Melanie Thielker | 2014-09-09 | 2 | -1/+2 |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 4 | -5/+116 |
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| * | Add perms check | Melanie Thielker | 2014-09-09 | 2 | -0/+8 |
| * | Add some forgotten calls | Melanie Thielker | 2014-09-09 | 1 | -0/+2 |
| * | Add missing file | Melanie Thielker | 2014-09-09 | 1 | -0/+76 |
| * | Actually do the overriding | Melanie Thielker | 2014-09-09 | 2 | -1/+14 |
| * | Also check standard anim names | Melanie Thielker | 2014-09-09 | 1 | -4/+16 |
* | | only cancel attchment needed update type on sending sheduled updates. | UbitUmarov | 2014-09-09 | 1 | -4/+3 |
* | | huds bug fix | UbitUmarov | 2014-09-09 | 1 | -28/+50 |
* | | remove messing with KeyframeMotion on attach | UbitUmarov | 2014-09-09 | 1 | -2/+2 |
* | | dont force Phantom on attachments, breaking no mod objects if wear by | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
* | | drop attachments with original physical proprieties | UbitUmarov | 2014-09-09 | 1 | -21/+6 |
* | | set default LinksetPhysPrims to 0 so max number of prims for physical | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 5 | -1/+56 |
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| * | make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments | Melanie Thielker | 2014-09-09 | 1 | -1/+2 |
| * | Plumb llSetAnimationOverride | Melanie Thielker | 2014-09-09 | 5 | -0/+54 |
* | | dont send fullObjectUpdate on deselect | UbitUmarov | 2014-09-09 | 1 | -4/+4 |
* | | limit number of prims on physical objects. Not all cases covered still | UbitUmarov | 2014-09-08 | 5 | -3/+78 |
* | | on drop send full update on root prim, terse on others ( as sl ). Fix | UbitUmarov | 2014-09-08 | 1 | -2/+5 |
* | | change attachment drop, to make object Phanton. THis is not as SL, but | UbitUmarov | 2014-09-08 | 1 | -8/+12 |
* | | *NEEDS more testing* on attachment drop: fix adding prims to physics | UbitUmarov | 2014-09-08 | 1 | -4/+31 |
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* | do not send objectproprieties on sop.SetGroup(). I many cases this will | UbitUmarov | 2014-09-05 | 1 | -2/+2 |
* | near region check on tp needs to be a full current view check. | UbitUmarov | 2014-09-05 | 1 | -6/+6 |
* | reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra | UbitUmarov | 2014-09-02 | 1 | -1/+1 |
* | void time change between gettime calls | UbitUmarov | 2014-09-02 | 1 | -4/+3 |
* | *needs testing, not that good* change throttles math using floats and not | UbitUmarov | 2014-09-02 | 4 | -125/+112 |
* | make use of it in GetMeshModule, and meshs are Assets not Task itens, | UbitUmarov | 2014-08-29 | 1 | -43/+4 |
* | add method to get a category throttle rate | UbitUmarov | 2014-08-29 | 6 | -38/+53 |
* | reduce burst | UbitUmarov | 2014-08-29 | 1 | -1/+1 |
* | replace the tick() by a limit on the maximum number of tokens that can be | UbitUmarov | 2014-08-29 | 2 | -15/+39 |
* | disable first drip | UbitUmarov | 2014-08-29 | 1 | -1/+1 |