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* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-172-2/+6
| | | | scenepresence
* TEST disable again baked textures on crossingUbitUmarov2014-08-171-0/+2
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* TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov2014-08-171-0/+2
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* *DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov2014-08-171-104/+86
| | | | | better, like not telling clients to log on regions where they are already child
* bad testUbitUmarov2014-08-171-1/+2
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* make EnableChildAgent async from callerUbitUmarov2014-08-171-63/+54
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* remove hack to break sending of baked cache on agent cross updateUbitUmarov2014-08-171-2/+0
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* make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debugUbitUmarov2014-08-171-2/+17
| | | | level to 500ms from 3000ms
* DEBUG intencional break of sending baked cacheUbitUmarov2014-08-161-0/+3
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* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
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* minor low resolution debug timmingUbitUmarov2014-08-162-3/+8
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* send avatar Height to children, use it in region tp height checkUbitUmarov2014-08-161-4/+12
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* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-162-2/+22
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* *test* just send default appearance ( something along path doesnt likeUbitUmarov2014-08-161-3/+6
| | | | null there )
* on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov2014-08-151-1/+4
| | | | on the update sent next
* remove duplication of textures, wearables and attachments on crossings.UbitUmarov2014-08-151-34/+49
| | | | receiver checks old method if it doesnt get packed appeareace
* cleanup a bitUbitUmarov2014-08-151-10/+1
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* do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov2014-08-151-7/+8
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* refix hide on crossingsUbitUmarov2014-08-151-1/+2
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* let failed crossing say something abotu reasonUbitUmarov2014-08-151-5/+14
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* adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov2014-08-151-3/+9
| | | | enougth to reasonable account for grid and region lag spikes
* remove ban check from create caps. That needs to be done on callerUbitUmarov2014-08-151-5/+19
| | | | | (scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
| | | | predictable.
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
| | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
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* in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
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* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
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* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-148-6/+52
| | | | connections console command
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
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* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all
* reduced debug msgsUbitUmarov2014-08-141-3/+7
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* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
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* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-142-5/+16
| | | | send a lot less
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-143-97/+167
| | | | issue: alll this seems to be sent back to childs, need to stop that
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
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* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-123-56/+86
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| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-117-96/+114
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| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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| * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | to be found.
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | | | | | childSeeds
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
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* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|_|/ |/| | | | | | | | | | | validate appearence just before sending animation
* | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
* | | | process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | | | | | | | | | | | | | priority to chat