Commit message (Collapse) | Author | Age | Files | Lines | |
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* | reduce sampling of camera raycasts to previus value | UbitUmarov | 2013-01-08 | 1 | -23/+26 |
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* | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 2 | -61/+88 |
| | | | | * prim edges due to camera lag | ||||
* | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
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* | in raycast for camera exclude self detection | UbitUmarov | 2013-01-07 | 1 | -3/+2 |
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* | don't try to read geom positions outside main ode thread :( | UbitUmarov | 2013-01-06 | 1 | -10/+11 |
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* | bug fix, cleanup... | UbitUmarov | 2013-01-03 | 3 | -38/+34 |
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* | check land permitions on sit target for unscripted sits | UbitUmarov | 2013-01-03 | 3 | -0/+31 |
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* | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar | UbitUmarov | 2013-01-03 | 1 | -7/+2 |
| | | | | ( by the odd use of Velocity) | ||||
* | cancel MoveToTarget (viewer 'go here") on sits | UbitUmarov | 2013-01-03 | 1 | -2/+22 |
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* | i try to fix avatar orientation in some cases.. | UbitUmarov | 2013-01-02 | 1 | -2/+2 |
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* | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 |
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* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 6 | -332/+805 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-12-22 | 5 | -60/+77 |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -3/+3 |
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| * \ | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 3 | -6/+8 |
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| * | | | missing file | UbitUmarov | 2012-12-18 | 1 | -4/+3 |
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| * | | | fix | UbitUmarov | 2012-12-18 | 3 | -8/+27 |
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| * | | | some clean up/fix | UbitUmarov | 2012-12-17 | 2 | -48/+47 |
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* | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 2012-12-21 | 12 | -34/+120 |
| | | | | | | | | | | | | | | | | Cached Bakes. | ||||
* | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵ | teravus | 2012-12-19 | 1 | -0/+20 |
| | | | | | | | | | | | | | | | | synchronize with Agni. | ||||
* | | | | Merge branch 'avination' of careminster:/var/git/careminster into teravuswork | teravus | 2012-12-19 | 27 | -670/+1271 |
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| * | | | | Add the interfaces for the new Avination baked texture cache service | Melanie | 2012-12-19 | 2 | -0/+36 |
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| * | | | Fix locking for good | Melanie | 2012-12-18 | 1 | -3/+3 |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-17 | 5 | -176/+250 |
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| | * | *TESTP unscripted sit: missing files | UbitUmarov | 2012-12-17 | 2 | -0/+6 |
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| | * | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 3 | -176/+244 |
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| * | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-12-17 | 1 | -3/+3 |
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | avination Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| | * | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵ | teravus | 2012-12-15 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | root part to each of the child parts. | ||||
| * | | | Fix locking objects | Melanie | 2012-12-16 | 1 | -1/+3 |
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| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-14 | 20 | -490/+979 |
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| | * | right fix this time ?? | UbitUmarov | 2012-12-13 | 1 | -1/+1 |
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| | * | fix the 'fix' | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
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| | * | fix coment out code not in use | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
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| | * | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2012-12-13 | 2 | -5/+39 |
| | | | | | | | | | | | | more messy) | ||||
| | * | add a Check method to flotsamAssetCache, so to check if a asset is in | UbitUmarov | 2012-12-13 | 7 | -20/+151 |
| | | | | | | | | | | | | | | | | | | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED* | ||||
| | * | make ubitODE ignore X and Y rotation components on avatar rotations | UbitUmarov | 2012-12-11 | 1 | -14/+37 |
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| | * | changes on the fast speed avatars collider, collisions from above, etc | UbitUmarov | 2012-12-11 | 1 | -62/+64 |
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| | * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-11 | 1 | -1/+1 |
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| | * | | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 2012-12-11 | 3 | -13/+8 |
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| | * | | missing files remove some warnings... | UbitUmarov | 2012-12-11 | 3 | -4/+3 |
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| | * | | missing file | UbitUmarov | 2012-12-11 | 1 | -0/+9 |
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| | * | | a few more changes on avatar collider | UbitUmarov | 2012-12-11 | 2 | -299/+363 |
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| | * | | typo fix | UbitUmarov | 2012-12-10 | 1 | -2/+3 |
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| | * | | add velocityinterpolator packets handling but actually do nothing, since | UbitUmarov | 2012-12-09 | 1 | -1/+27 |
| | | | | | | | | | | | | | | | | they don't do what i was looking for. | ||||
| | * | | add some default size setting and checks | UbitUmarov | 2012-12-07 | 3 | -4/+28 |
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| | * | | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 8 | -313/+62 |
| | | | | | | | | | | | | | | | | since at least for now seems good enought | ||||
| | * | | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 4 | -5/+26 |
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| | * | | calculate avatar size on tps | UbitUmarov | 2012-12-07 | 1 | -2/+3 |
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| | * | | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 6 | -6/+68 |
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