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* n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
* Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-115-54/+7
* Second part of invisible base avatar optionMelanie Thielker2014-11-103-5/+43
* Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
* Only send the actual bakes to the bakes moduleMelanie Thielker2014-11-101-6/+8
* Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
* Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
* try to preserve permitions on object returnsUbitUmarov2014-11-081-1/+5
* remove duplicated linesUbitUmarov2014-11-081-3/+0
* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-067-9/+52
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-064-17/+34
* BUG fix : fix a very silly bug uint in place of ulong :(UbitUmarov2014-11-031-1/+1
* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
* remove last debug msgUbitUmarov2014-11-011-1/+1
* debug msgUbitUmarov2014-11-011-1/+1
* only close child agents on sucess of V1 tp not at startUbitUmarov2014-11-011-38/+10
* don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
* set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
* Merge branch 'avination-current'Melanie Thielker2014-10-302-1/+5
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| * Fix a potential nullref in VivoxMelanie Thielker2014-10-301-0/+4
| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
* | change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
* | bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
* | Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
* | fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
* | do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
* | missing fileUbitUmarov2014-10-261-2/+1
* | dont send baked textures assets, but send cache informationUbitUmarov2014-10-262-5/+17
* | remove debug messageUbitUmarov2014-10-261-7/+0
* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* | bug fixUbitUmarov2014-10-261-1/+6
* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* | bug fixUbitUmarov2014-10-261-1/+1
* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* | don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
* | add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
* | check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
* | TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-244-8/+31
* | remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1