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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
make Sun progression configurable for the Sim from OpenSim.ini
Sean Dague
2007-11-09
1
-2
/
+3
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
3
-8
/
+44
*
* Protip: Commit AFTER compiling.
Adam Frisby
2007-11-09
1
-1
/
+1
*
* Added some code to prevent a spinlock.
Adam Frisby
2007-11-09
1
-3
/
+7
*
* Tweaked how the throttle works.
Adam Frisby
2007-11-09
1
-1
/
+9
*
* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.
Adam Frisby
2007-11-09
1
-2
/
+3
*
* Added some *VERY* experimental highly dodgy throttling of outbound packets ...
Adam Frisby
2007-11-09
1
-4
/
+31
*
* Fixed compile issue.
Adam Frisby
2007-11-09
1
-1
/
+2
*
* Added a mutex to the LoginService allowing only a single login simultaneous...
Adam Frisby
2007-11-09
1
-82
/
+93
*
* Fixed Resending Terse Updates Message on the console causing CPU usage to s...
Teravus Ovares
2007-11-09
1
-2
/
+2
*
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
2007-11-08
1
-1
/
+1
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
4
-16
/
+111
*
fixed non-ASCII chat and IM
Jeff Ames
2007-11-08
3
-5
/
+6
*
converted hard-coded chat type values to ChatTypeEnum
Jeff Ames
2007-11-08
9
-30
/
+28
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
10
-30
/
+130
*
get rid of the debug line, that's just going to drive everyone nuts
Sean Dague
2007-11-07
1
-1
/
+1
*
move Sun into a Region Module, pass 1. Currently this works fine with
Sean Dague
2007-11-07
3
-3
/
+182
*
add SendSunPos function to IClientAPI to let us pull all the sun
Sean Dague
2007-11-07
3
-2
/
+19
*
disable profuse logging messages for not saving physical
Sean Dague
2007-11-07
1
-1
/
+1
*
refactored some duplicate SceneObjectGroup searching code in Scene
Jeff Ames
2007-11-07
2
-236
/
+98
*
* fix for Bug 563
Teravus Ovares
2007-11-06
2
-2
/
+9
*
* Added better logging to AssetCache
lbsa71
2007-11-06
5
-96
/
+103
*
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
2007-11-05
1
-0
/
+1
*
physical prims
dan miller
2007-11-05
1
-75
/
+452
*
adding missing ODE files for mesh
dan miller
2007-11-05
4
-0
/
+841
*
Fixed the MyNpcCharacter errors
MW
2007-11-05
1
-4
/
+4
*
* Substituted som 'GenericCall' with Action<>
lbsa71
2007-11-05
4
-35
/
+33
*
Started to cleanup/close down childagent connections when a user teleports. ...
MW
2007-11-05
8
-63
/
+125
*
prim cuts in ODE
dan miller
2007-11-05
8
-508
/
+499
*
Changed it so opensim.exe should scan for new application plugins every time ...
MW
2007-11-05
1
-0
/
+1
*
* UpdateWearable should SendOurAppearance
lbsa71
2007-11-05
1
-0
/
+2
*
Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...
Charles Krinke
2007-11-05
2
-4
/
+15
*
removed duplicated BOMs
Jeff Ames
2007-11-05
2
-2
/
+2
*
* Temporarily reverted SQL syntax.
Adam Frisby
2007-11-05
1
-3
/
+3
*
* Changed MySQL Syntax on Region Updates for Grid Server.
Adam Frisby
2007-11-04
1
-2
/
+3
*
Some more refactoring
MW
2007-11-04
9
-196
/
+268
*
Added forgotten ApplicationPlugins directory and moved the load region code o...
MW
2007-11-04
3
-42
/
+115
*
* Small touchup of console messages
Adam Frisby
2007-11-04
1
-5
/
+5
*
normalized line endings
Jeff Ames
2007-11-04
1
-17
/
+17
*
Deleted Regionloader .csproj files.
MW
2007-11-04
2
-224
/
+0
*
Added forgotten IApplicationPlugin file
MW
2007-11-04
1
-0
/
+17
*
normalized line endings
Jeff Ames
2007-11-04
8
-1197
/
+1197
*
Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...
MW
2007-11-04
4
-15
/
+76
*
Added support for OpenSim application plugins (as requested by Adam), which u...
MW
2007-11-04
7
-56
/
+70
*
add a IAssetProvider.CommitAssets() call to the grid asset server, when a ass...
MW
2007-11-04
1
-0
/
+1
*
Do I really have to write a log entry, can't I just hide this commit somewher...
MW
2007-11-04
1
-1
/
+2
*
removed our own inplementation of UUID's, it wasn't used anywhere.
Tleiades Hax
2007-11-04
1
-155
/
+0
*
Fixes a bug with a ZERO Quaternion when creating a prim.
darok
2007-11-03
1
-4
/
+8
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
3
-56
/
+114
*
First part of Scene refactoring:
MW
2007-11-03
9
-760
/
+1075
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