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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
2011-10-18
1
-0
/
+6
*
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
2
-2
/
+10
*
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
2011-10-18
1
-16
/
+13
*
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
/
+13
*
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
2
-1
/
+3
*
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
4
-97
/
+81
*
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2011-10-17
2
-6
/
+11
*
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
6
-28
/
+16
*
Add avatar names to debug packet output
Justin Clark-Casey (justincc)
2011-10-17
1
-2
/
+2
*
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2011-10-17
3
-11
/
+10
*
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more und...
Justin Clark-Casey (justincc)
2011-10-17
1
-1
/
+1
*
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
6
-2
/
+48
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-17
1
-1
/
+0
|
\
|
*
Bug fix on the bug fix on UserAccountService.cs
Diva Canto
2011-10-16
1
-1
/
+0
*
|
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
10
-5
/
+75
|
/
*
Guard HGAssetService against uninitialized variables and null arguments.
Diva Canto
2011-10-15
1
-0
/
+3
*
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+4
*
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
6
-17
/
+8
*
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
7
-48
/
+23
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
3
-7
/
+7
*
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
2
-1
/
+12
*
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+0
*
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
2011-10-15
1
-27
/
+21
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
3
-11
/
+19
*
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2011-10-15
2
-54
/
+36
*
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
/
+17
*
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
3
-129
/
+195
*
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
2011-10-14
1
-1
/
+1
*
Bug fix -- Test User on first run standalone might not be created properly: l...
Diva Canto
2011-10-13
1
-46
/
+44
*
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
7
-8
/
+15
*
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2011-10-14
2
-88
/
+125
*
Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...
Justin Clark-Casey (justincc)
2011-10-14
1
-0
/
+6
*
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
2011-10-13
1
-19
/
+33
*
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
2011-10-13
1
-4
/
+4
*
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
2011-10-13
1
-29
/
+1
*
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2011-10-13
2
-6
/
+13
*
Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
2011-10-13
1
-1
/
+12
*
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
3
-8
/
+39
*
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
2
-91
/
+79
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-10-12
3
-44
/
+1
*
Get rid of some traces of the old pre-ROBUST grid architecture config
Justin Clark-Casey (justincc)
2011-10-12
5
-54
/
+6
*
Bring LindenUDP.Tests back from the dead. No tests are running.
Justin Clark-Casey (justincc)
2011-10-12
5
-343
/
+282
*
When shutting down XEngine, log how many scripts are being shutdown so the us...
Justin Clark-Casey (justincc)
2011-10-12
2
-2
/
+5
*
minor: insert some commented out log lines which are a blunt but useful instr...
Justin Clark-Casey (justincc)
2011-10-12
3
-3
/
+12
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-12
2
-1
/
+8
|
\
|
*
Make it possible to disable the HG linker. On non-HG systems it spits yellow
Melanie
2011-10-12
1
-0
/
+7
|
*
Change default groups messaging module in hardcode to the empty string.
Melanie
2011-10-12
1
-1
/
+1
*
|
Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection
Justin Clark-Casey (justincc)
2011-10-12
3
-17
/
+39
|
/
*
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2011-10-11
3
-1
/
+43
*
meaningless change to goose panda
Justin Clark-Casey (justincc)
2011-10-11
1
-0
/
+1
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